opengl.model.hexagon.lit_textured: Enable texturing.
This commit is contained in:
@@ -21,15 +21,26 @@ is
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end new_Hexagon;
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end new_Hexagon;
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--------------
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--------------
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--- Attributes
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--- Attributes
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--
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--
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procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name)
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is
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begin
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Self.Face.Texture := Now;
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end Texture_is;
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overriding
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views
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Fonts : in Font.font_id_Map_of_font) return Geometry.views
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is
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is
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pragma unreferenced (Textures, Fonts);
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pragma unreferenced (Fonts);
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use Geometry.lit_textured,
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use Geometry.lit_textured,
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Texture;
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Texture;
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@@ -51,6 +62,14 @@ is
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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the_Geometry.add (Primitive.view (the_Primitive));
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if Self.Face.Texture /= null_Asset
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then
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the_Geometry.Texture_is (Textures.fetch (Self.Face.Texture));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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end if;
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the_Geometry.is_Transparent (True);
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return the_Geometry;
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return the_Geometry;
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end new_Face;
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end new_Face;
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@@ -62,20 +81,16 @@ is
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--
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--
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declare
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declare
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the_Vertices : constant Geometry.lit_textured.Vertex_array
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the_Vertices : constant Geometry.lit_textured.Vertex_array
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:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.0, 0.0), Shine => default_Shine),
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:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
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2 => (Site => the_Sites (1), Normal => Normal, Coords => (0.0, 0.0), Shine => default_Shine),
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3 => (Site => the_Sites (2), Normal => Normal, Coords => (1.0, 0.0), Shine => default_Shine),
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2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
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4 => (Site => the_Sites (3), Normal => Normal, Coords => (1.0, 1.0), Shine => default_Shine),
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3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
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5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine),
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4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
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6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine),
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5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
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7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine));
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6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
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7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
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begin
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begin
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upper_Face := new_Face (Vertices => the_Vertices);
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upper_Face := new_Face (Vertices => the_Vertices);
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if Self.Face.Texture /= null_Object
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then
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upper_Face.Texture_is (Self.Face.Texture);
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end if;
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end;
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end;
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return (1 => upper_Face.all'Access);
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return (1 => upper_Face.all'Access);
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@@ -13,7 +13,7 @@ is
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type Face is
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type Face is
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record
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record
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Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex.
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Texture : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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end record;
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end record;
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@@ -29,6 +29,9 @@ is
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--- Attributes
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--- Attributes
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--
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--
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procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name);
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overriding
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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