opengl: Work on multi-texturing.

This commit is contained in:
Rod Kay
2023-05-15 15:01:32 +10:00
parent 1beb8e1140
commit 139cb01643
12 changed files with 405 additions and 185 deletions

View File

@@ -1,5 +1,5 @@
with
openGL.Geometry,
openGL.Geometry.texturing,
openGL.Texture;
@@ -13,7 +13,9 @@ is
type Face is
record
Texture : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
end record;
@@ -29,13 +31,27 @@ is
--- Attributes
--
procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name);
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in Geometry.texture_Id) return Geometry.Texturing.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in Geometry.Texturing.fade_Level);
procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in openGL.asset_Name);
function texture_Count (Self : in Item) return Natural;
private