opengl: Work on multi-texturing.
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@@ -45,17 +45,17 @@ is
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procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name);
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overriding
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-- overriding
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procedure Fade_1_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level);
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overriding
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-- overriding
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procedure Fade_2_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level);
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overriding
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-- overriding
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function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
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overriding
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-- overriding
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function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;
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