opengl: Work on multi-texturing.

This commit is contained in:
Rod Kay
2023-05-09 18:04:18 +10:00
parent d3e4119172
commit 1beb8e1140
12 changed files with 212 additions and 26 deletions

View File

@@ -13,8 +13,14 @@ apply_Texturing (vec2 Coords)
* texture (Textures [i], Coords).a
* (1.0 - Fade [i]);
Color.a = max (Color.a, texture (Textures [i],
Coords).a);
// Color.a += texture (Textures [i], Coords).a * (1.0 - Fade[1]);
Color.a = max (Color.a,
texture (Textures [i],Coords).a * (1.0 - Fade[i]));
// Color.a = max (Color.a,
// texture (Textures [i],Coords).a);
}
return Color;