opengl: Work on multi-texturing.

This commit is contained in:
Rod Kay
2023-05-09 18:04:18 +10:00
parent d3e4119172
commit 1beb8e1140
12 changed files with 212 additions and 26 deletions

View File

@@ -5,6 +5,7 @@ with
openGL.Attribute,
openGL.Texture,
openGL.Palette,
openGL.Model,
openGL.Tasks,
openGL.Errors,
@@ -312,6 +313,10 @@ is
is
use openGL.Geometry.texturing;
begin
Self.Textures.Textures (1).Fade := Self.Model.Fade_1;
Self.Textures.Textures (2).Fade := Self.Model.Fade_2;
enable (Self.Textures, Self.Program);
end enable_Texture;

View File

@@ -6,6 +6,8 @@ with
ada.Strings.fixed;
with ada.Text_IO; use ada.Text_IO;
package body openGL.Geometry.texturing
is
@@ -156,6 +158,8 @@ is
uniform_Name : constant String := "Fade[" & Trim (Natural'Image (i - 1), Left) & "]";
Uniform : constant openGL.Variable.uniform.float := Program.uniform_Variable (uniform_Name);
begin
-- put_Line ("Fade:" & the_Textures.Textures (texture_Id (i)).Fade'Image);
Uniform.Value_is (Real (the_Textures.Textures (texture_Id (i)).Fade));
end;
end loop;

View File

@@ -50,6 +50,15 @@ is
-- Attributes
--
procedure Model_is (Self : in out Item; Now : in Model_view)
is
begin
Self.Model := Now;
end Model_is;
function Label (Self : in Item'Class) return String
is
begin

View File

@@ -4,6 +4,9 @@ with
openGL.Program,
openGL.Texture;
limited
with
openGL.Model;
private
with
@@ -38,6 +41,11 @@ is
-- Attributes
--
type Model_view is access all openGL.Model.item'Class;
procedure Model_is (Self : in out Item; Now : in Model_view);
procedure Label_is (Self : in out Item'Class; Now : in String);
function Label (Self : in Item'Class) return String;
@@ -90,16 +98,16 @@ is
Sites : in openGL.Sites) return access Normals;
private
use ada.Strings.unbounded;
type Textures is array (texture_Id) of openGL.Texture.Object;
type Item is abstract tagged limited
record
Model : Model_view;
Label : unbounded_String;
Program : openGL.Program.view;
Vertices : Buffer.view;