opengl: Work on multi-texturing.

This commit is contained in:
Rod Kay
2023-05-09 18:04:18 +10:00
parent d3e4119172
commit 1beb8e1140
12 changed files with 212 additions and 26 deletions

View File

@@ -27,23 +27,6 @@ is
--- Attributes
--
procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name)
is
begin
Self.Face.Texture_1 := Now;
end Texture_1_is;
procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name)
is
begin
Self.Face.Texture_2 := Now;
end Texture_2_is;
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views
@@ -116,8 +99,66 @@ is
upper_Face := new_Face (Vertices => the_Vertices);
end;
upper_Face.Model_is (Self.all'unchecked_Access);
return (1 => upper_Face.all'Access);
end to_GL_Geometries;
------------
-- Texturing
--
procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name)
is
begin
Self.Face.Texture_1 := Now;
end Texture_1_is;
procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name)
is
begin
Self.Face.Texture_2 := Now;
end Texture_2_is;
overriding
procedure Fade_1_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level)
is
begin
Self.Face.Fade_1 := Now;
end Fade_1_is;
overriding
procedure Fade_2_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level)
is
begin
Self.Face.Fade_2 := Now;
end Fade_2_is;
overriding
function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level
is
begin
return Self.Face.Fade_1;
end Fade_1;
overriding
function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level
is
begin
return Self.Face.Fade_2;
end Fade_2;
end openGL.Model.hexagon.lit_textured_x2;