opengl: Work on multi-texturing.
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@@ -211,4 +211,44 @@ is
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Self.needs_Rebuild := True;
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end needs_Rebuild;
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------------
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-- Texturing
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--
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procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level)
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is
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begin
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raise program_Error with "Model does not support texturing.";
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end Fade_1_is;
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procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level)
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is
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begin
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raise program_Error with "Model does not support texturing.";
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end Fade_2_is;
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function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level
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is
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begin
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raise program_Error with "Model does not support texturing.";
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return 0.0;
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end Fade_1;
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function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level
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is
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begin
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raise program_Error with "Model does not support texturing.";
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return 0.0;
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end Fade_2;
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end openGL.Model;
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