opengl: Work on multi-texturing.
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@@ -549,6 +549,7 @@ is
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and the_Visual.Model. lucid_Geometries = null)
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then
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the_Visual.Model.create_GL_Geometries (Self.Textures'Access, Self.Fonts);
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-- put_Line ("Rebuild");
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elsif the_Visual.Model.is_Modified
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then
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