opengl.shaders.lighting: Fix bug with direct light position/direction.
This commit is contained in:
@@ -36,7 +36,7 @@ apply_Light (light Light,
|
|||||||
{
|
{
|
||||||
// Directional light.
|
// Directional light.
|
||||||
//
|
//
|
||||||
Surface_to_Light = normalize (-Light.Site.xyz);
|
Surface_to_Light = normalize (Light.Site.xyz);
|
||||||
Attenuation = 1.0; // No attenuation for directional lights.
|
Attenuation = 1.0; // No attenuation for directional lights.
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user