opengl: Revamp multi-texturing.
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@@ -31,7 +31,7 @@ begin
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--
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the_Ball_1_Model : constant Model.Sphere.lit_colored_textured.view
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:= openGL.Model.Sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
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texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]),
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texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]),
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Image => the_Texture);
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the_Ball_2_Model : constant Model.Sphere.lit_colored.view
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:= openGL.Model.Sphere.lit_colored.new_Sphere (Radius => 1.0,
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