opengl: Revamp multi-texturing.
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@@ -61,7 +61,7 @@ begin
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Lower => (texture_Name => the_Texture),
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Left => (texture_Name => the_Texture),
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Right => (texture_Name => the_Texture)],
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texture_Details => texture_Set.to_Details ([1 => the_Texture]));
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texture_Details => texture_Set.to_Set ([1 => the_Texture]));
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-- The Visuals.
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--
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