opengl: Revamp multi-texturing.
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@@ -37,7 +37,7 @@ begin
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:= Model.Text.lit_colored.new_Text (Text => "Howdy",
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Font => the_font_Id,
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Color => (Red, Opaque),
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texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("assets/texture/Face1.bmp")]),
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texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("assets/texture/Face1.bmp")]),
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Centered => False);
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-- The sprites.
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