opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.

This commit is contained in:
Rod Kay
2024-02-25 18:48:12 +11:00
parent d328369d24
commit 45da868f0c
3 changed files with 4 additions and 4 deletions

View File

@@ -43,7 +43,7 @@ apply_Light (light Light,
// Point light.
//
vec3 Surface_to_Light_vector = Light.Site.xyz - surface_Site;
float Distance_to_Light = length (Surface_to_Light_vector);
float Distance_to_Light = length (Surface_to_Light_vector); // TODO: This is buggy causes wrong attenuation.
Surface_to_Light = normalize (Surface_to_Light_vector);
Attenuation = 1.0