opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
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@@ -25,6 +25,7 @@ main()
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vec3 Surface_to_Camera = normalize (camera_Site - surface_Site);
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vec3 Normal = normalize ( frag_Normal
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* inverse_model_Rotation);
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// Combine color from all the lights.
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//
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vec3 linear_Color = vec3 (0);
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