diff --git a/3-mid/opengl/assets/shader/lit_colored.frag b/3-mid/opengl/assets/shader/lit_colored.frag index 6ff0f1b..28a839c 100644 --- a/3-mid/opengl/assets/shader/lit_colored.frag +++ b/3-mid/opengl/assets/shader/lit_colored.frag @@ -16,7 +16,7 @@ uniform mat3 inverse_model_Rotation; uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site; diff --git a/3-mid/opengl/assets/shader/lit_colored_skinned.frag b/3-mid/opengl/assets/shader/lit_colored_skinned.frag index bb7d38f..dcc45de 100644 --- a/3-mid/opengl/assets/shader/lit_colored_skinned.frag +++ b/3-mid/opengl/assets/shader/lit_colored_skinned.frag @@ -17,7 +17,7 @@ uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. uniform sampler2D Texture; uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site; diff --git a/3-mid/opengl/assets/shader/lit_colored_text.frag b/3-mid/opengl/assets/shader/lit_colored_text.frag index f650abc..c97b965 100644 --- a/3-mid/opengl/assets/shader/lit_colored_text.frag +++ b/3-mid/opengl/assets/shader/lit_colored_text.frag @@ -46,7 +46,7 @@ uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. //uniform sampler2D Texture; uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site; diff --git a/3-mid/opengl/assets/shader/lit_colored_textured.frag b/3-mid/opengl/assets/shader/lit_colored_textured.frag index 47ad261..8ef83e1 100644 --- a/3-mid/opengl/assets/shader/lit_colored_textured.frag +++ b/3-mid/opengl/assets/shader/lit_colored_textured.frag @@ -44,7 +44,7 @@ uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. //uniform sampler2D Texture; uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site; diff --git a/3-mid/opengl/assets/shader/lit_colored_textured_skinned.frag b/3-mid/opengl/assets/shader/lit_colored_textured_skinned.frag index 571bad4..97f3cf7 100644 --- a/3-mid/opengl/assets/shader/lit_colored_textured_skinned.frag +++ b/3-mid/opengl/assets/shader/lit_colored_textured_skinned.frag @@ -17,7 +17,7 @@ uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. uniform sampler2D Texture; uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site; diff --git a/3-mid/opengl/assets/shader/lit_textured.frag b/3-mid/opengl/assets/shader/lit_textured.frag index 2dc734c..3a85275 100644 --- a/3-mid/opengl/assets/shader/lit_textured.frag +++ b/3-mid/opengl/assets/shader/lit_textured.frag @@ -19,7 +19,7 @@ uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site; diff --git a/3-mid/opengl/assets/shader/lit_textured_x2.frag b/3-mid/opengl/assets/shader/lit_textured_x2.frag index 528fdc5..17020f5 100644 --- a/3-mid/opengl/assets/shader/lit_textured_x2.frag +++ b/3-mid/opengl/assets/shader/lit_textured_x2.frag @@ -15,7 +15,7 @@ uniform vec3 camera_Site; uniform vec3 specular_Color; // The materials specular color. uniform int light_Count; -uniform light Lights [10]; +uniform light Lights [50]; in vec3 frag_Site;