opengl.model: Add basic texturing subprograms.

This commit is contained in:
Rod Kay
2023-05-31 15:22:25 +10:00
parent ce41c9afef
commit 4861f54232
19 changed files with 547 additions and 32 deletions

View File

@@ -190,6 +190,8 @@ is
begin
the_shaft_Geometry.add (Primitive.view (the_Primitive));
end;
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
end;
@@ -386,6 +388,8 @@ is
end;
end;
cap_Geometry.Model_is (Self.all'unchecked_Access);
return cap_Geometry;
end new_Cap;
@@ -400,4 +404,45 @@ is
end to_GL_Geometries;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
null;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
end openGL.Model.capsule.lit_textured;