opengl.model: Add basic texturing subprograms.

This commit is contained in:
Rod Kay
2023-05-31 15:22:25 +10:00
parent ce41c9afef
commit 4861f54232
19 changed files with 547 additions and 32 deletions

View File

@@ -226,6 +226,8 @@ is
the_Geometry.add (Primitive.view (the_Primitive));
end;
the_Geometry.Model_is (Self.all'unchecked_Access);
return [1 => Geometry.view (the_Geometry)];
end to_GL_Geometries;
@@ -282,4 +284,45 @@ is
end set_Bounds;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Self.color_Map := Now;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
end openGL.Model.terrain;