opengl: Add tiling for multi-textures.
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@@ -97,6 +97,20 @@ is
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-- vec2
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--
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procedure Value_is (Self : in vec2; Now : in Vector_2)
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is
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begin
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Tasks.check;
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glUniform2fv (Self.gl_Variable,
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1,
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Now (1)'Address);
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Errors.log;
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end Value_is;
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-- vec3
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--
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procedure Value_is (Self : in vec3; Now : in Vector_3)
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