opengl: Add tiling for multi-textures.

This commit is contained in:
Rod Kay
2025-09-24 12:14:44 +10:00
parent 9469acaf91
commit 4dc7e235f0
20 changed files with 274 additions and 62 deletions

View File

@@ -15,7 +15,7 @@ is
-- Forge
--
procedure define (Self : in out Item; Program : access openGL.Program.item'class;
procedure define (Self : in out Item; Program : access openGL.Program.item'Class;
Name : in String);
overriding
procedure destroy (Self : in out Item);
@@ -33,6 +33,7 @@ is
type bool is new Variable.uniform.item with private;
type int is new Variable.uniform.item with private;
type float is new Variable.uniform.item with private;
type vec2 is new Variable.uniform.item with private;
type vec3 is new Variable.uniform.item with private;
type vec4 is new Variable.uniform.item with private;
type mat3 is new Variable.uniform.item with private;
@@ -43,6 +44,7 @@ is
procedure Value_is (Self : in bool; Now : in Boolean);
procedure Value_is (Self : in int; Now : in Integer);
procedure Value_is (Self : in float; Now : in Real);
procedure Value_is (Self : in vec2; Now : in Vector_2);
procedure Value_is (Self : in vec3; Now : in Vector_3);
procedure Value_is (Self : in vec4; Now : in Vector_4);
procedure Value_is (Self : in mat3; Now : in Matrix_3x3);
@@ -58,6 +60,7 @@ private
type int is new Variable.uniform.item with null record;
type float is new Variable.uniform.item with null record;
type vec2 is new Variable.uniform.item with null record;
type vec3 is new Variable.uniform.item with null record;
type vec4 is new Variable.uniform.item with null record;