Cosmetics.
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@@ -108,10 +108,13 @@ is
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end new_client_Applet;
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-----------
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--- Sprites
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--
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-----
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-- 2D
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--
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@@ -161,12 +164,13 @@ is
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function new_polygon_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Vertices : in Geometry_2d.Sites;
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Color : in openGL.Color := opengl.Palette.White;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Vertices : in Geometry_2d.Sites;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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@@ -208,6 +212,7 @@ is
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Width,
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Height : in math.Real;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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@@ -220,11 +225,12 @@ is
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[ half_Width, half_Height],
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[-half_Width, half_Height]];
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begin
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return new_polygon_Sprite (in_World, Site, Mass, Friction, Bounce, the_Vertices, Color, user_Data);
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return new_polygon_Sprite (in_World, Site, Mass, Friction, Bounce, the_Vertices, Color, Texture, user_Data);
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end new_rectangle_Sprite;
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-----
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-- 3D
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--
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@@ -70,6 +70,7 @@ is
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Bounce : in math.Real := 0.5;
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Vertices : in Geometry_2d.Sites;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view;
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function new_rectangle_Sprite (in_World : in gel.World.view;
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@@ -80,6 +81,7 @@ is
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Width,
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Height : in math.Real;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view;
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-- 3D
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--
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