Add initial prototype.
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 105 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 34 KiB |
@@ -0,0 +1,97 @@
|
||||
with
|
||||
openGL.Model,
|
||||
openGL.Visual,
|
||||
openGL.Light,
|
||||
openGL.Demo;
|
||||
|
||||
|
||||
procedure launch_render_Screenshot
|
||||
--
|
||||
-- Take a screenshot.
|
||||
--
|
||||
is
|
||||
use openGL,
|
||||
openGL.Math,
|
||||
openGL.linear_Algebra_3d;
|
||||
|
||||
begin
|
||||
Demo.print_Usage ("Use 't' or 'T' to take a screenshot.");
|
||||
Demo.define ("openGL 'Render Screenshot' Demo");
|
||||
Demo.Camera.Position_is ([0.0, 2.0, 10.0],
|
||||
y_Rotation_from (to_Radians (0.0)));
|
||||
|
||||
declare
|
||||
the_Light : openGL.Light.item := Demo.Renderer.new_Light;
|
||||
begin
|
||||
the_Light.Site_is ([5_000.0, 2_000.0, 5_000.0]);
|
||||
Demo.Renderer.set (the_Light);
|
||||
end;
|
||||
|
||||
declare
|
||||
-- The models.
|
||||
--
|
||||
the_Models : constant openGL.Model.views := openGL.Demo.Models;
|
||||
|
||||
-- The visuals.
|
||||
--
|
||||
use openGL.Visual.Forge;
|
||||
|
||||
the_Visuals : openGL.Visual.views (the_Models'Range);
|
||||
Current : Integer := the_Visuals'First;
|
||||
|
||||
begin
|
||||
for i in the_Visuals'Range
|
||||
loop
|
||||
the_Visuals (i) := new_Visual (the_Models (i));
|
||||
end loop;
|
||||
|
||||
-- Main loop.
|
||||
--
|
||||
while not Demo.Done
|
||||
loop
|
||||
Demo.Dolly.evolve;
|
||||
Demo.Done := Demo.Dolly.quit_Requested;
|
||||
|
||||
declare
|
||||
Command : Character;
|
||||
Avail : Boolean;
|
||||
begin
|
||||
Demo.Dolly.get_last_Character (Command, Avail);
|
||||
|
||||
if Avail
|
||||
then
|
||||
case Command
|
||||
is
|
||||
when ' ' =>
|
||||
if Current = the_Visuals'Last
|
||||
then
|
||||
Current := the_Visuals'First;
|
||||
else
|
||||
Current := Current + 1;
|
||||
end if;
|
||||
|
||||
when 't' | 'T' =>
|
||||
Demo.Renderer.Screenshot ("sshot.bmp");
|
||||
|
||||
when others =>
|
||||
null;
|
||||
end case;
|
||||
end if;
|
||||
end;
|
||||
|
||||
-- Render all visuals.
|
||||
--
|
||||
Demo.Camera.render ([1 => the_Visuals (Current)]);
|
||||
|
||||
while not Demo.Camera.cull_Completed
|
||||
loop
|
||||
delay Duration'Small;
|
||||
end loop;
|
||||
|
||||
Demo.Renderer.render;
|
||||
Demo.FPS_Counter.increment; -- Frames per second display.
|
||||
end loop;
|
||||
end;
|
||||
|
||||
Demo.destroy;
|
||||
end launch_render_Screenshot;
|
||||
@@ -0,0 +1,16 @@
|
||||
with
|
||||
"opengl_demo",
|
||||
"lace_shared";
|
||||
|
||||
project render_Screenshot
|
||||
is
|
||||
for Object_Dir use "build";
|
||||
for Exec_Dir use ".";
|
||||
for Main use ("launch_render_screenshot.adb");
|
||||
|
||||
package Ide renames Lace_shared.Ide;
|
||||
package Builder renames Lace_shared.Builder;
|
||||
package Compiler renames Lace_shared.Compiler;
|
||||
package Binder renames Lace_shared.Binder;
|
||||
|
||||
end render_Screenshot;
|
||||
Reference in New Issue
Block a user