Add initial prototype.
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with
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openGL.Geometry,
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openGL.Texture;
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package openGL.Model.hexagon.lit_textured
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--
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-- Models a lit, colored and textured hexagon.
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--
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is
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type Item is new Model.item with private;
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type View is access all Item'Class;
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type Face is
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record
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Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex.
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end record;
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---------
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--- Forge
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--
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function new_Hexagon (Radius : in Real;
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Face : in lit_textured.Face) return View;
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--------------
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--- Attributes
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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private
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type Item is new Model.hexagon.item with
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record
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Face : lit_textured.Face;
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end record;
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end openGL.Model.hexagon.lit_textured;
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