Add initial prototype.
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138
3-mid/physics/implement/box2d/contrib/include/box2d/b2_common.h
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138
3-mid/physics/implement/box2d/contrib/include/box2d/b2_common.h
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_COMMON_H
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#define B2_COMMON_H
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#include "b2_settings.h"
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#include <stddef.h>
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#include <assert.h>
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#include <float.h>
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#if !defined(NDEBUG)
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#define b2DEBUG
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#endif
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#define B2_NOT_USED(x) ((void)(x))
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#define b2Assert(A) assert(A)
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#define b2_maxFloat FLT_MAX
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#define b2_epsilon FLT_EPSILON
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#define b2_pi 3.14159265359f
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/// @file
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/// Global tuning constants based on meters-kilograms-seconds (MKS) units.
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///
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// Collision
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/// The maximum number of contact points between two convex shapes. Do
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/// not change this value.
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#define b2_maxManifoldPoints 2
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/// This is used to fatten AABBs in the dynamic tree. This allows proxies
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/// to move by a small amount without triggering a tree adjustment.
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/// This is in meters.
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#define b2_aabbExtension (0.1f * b2_lengthUnitsPerMeter)
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/// This is used to fatten AABBs in the dynamic tree. This is used to predict
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/// the future position based on the current displacement.
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/// This is a dimensionless multiplier.
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#define b2_aabbMultiplier 4.0f
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/// A small length used as a collision and constraint tolerance. Usually it is
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/// chosen to be numerically significant, but visually insignificant. In meters.
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#define b2_linearSlop (0.005f * b2_lengthUnitsPerMeter)
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/// A small angle used as a collision and constraint tolerance. Usually it is
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/// chosen to be numerically significant, but visually insignificant.
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#define b2_angularSlop (2.0f / 180.0f * b2_pi)
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/// The radius of the polygon/edge shape skin. This should not be modified. Making
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/// this smaller means polygons will have an insufficient buffer for continuous collision.
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/// Making it larger may create artifacts for vertex collision.
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#define b2_polygonRadius (2.0f * b2_linearSlop)
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/// Maximum number of sub-steps per contact in continuous physics simulation.
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#define b2_maxSubSteps 8
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// Dynamics
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/// Maximum number of contacts to be handled to solve a TOI impact.
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#define b2_maxTOIContacts 32
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/// The maximum linear position correction used when solving constraints. This helps to
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/// prevent overshoot. Meters.
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#define b2_maxLinearCorrection (0.2f * b2_lengthUnitsPerMeter)
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/// The maximum angular position correction used when solving constraints. This helps to
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/// prevent overshoot.
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#define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi)
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/// The maximum linear translation of a body per step. This limit is very large and is used
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/// to prevent numerical problems. You shouldn't need to adjust this. Meters.
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#define b2_maxTranslation (2.0f * b2_lengthUnitsPerMeter)
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#define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation)
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/// The maximum angular velocity of a body. This limit is very large and is used
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/// to prevent numerical problems. You shouldn't need to adjust this.
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#define b2_maxRotation (0.5f * b2_pi)
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#define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation)
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/// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so
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/// that overlap is removed in one time step. However using values close to 1 often lead
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/// to overshoot.
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#define b2_baumgarte 0.2f
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#define b2_toiBaumgarte 0.75f
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// Sleep
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/// The time that a body must be still before it will go to sleep.
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#define b2_timeToSleep 0.5f
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/// A body cannot sleep if its linear velocity is above this tolerance.
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#define b2_linearSleepTolerance (0.01f * b2_lengthUnitsPerMeter)
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/// A body cannot sleep if its angular velocity is above this tolerance.
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#define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi)
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/// Dump to a file. Only one dump file allowed at a time.
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void b2OpenDump(const char* fileName);
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void b2Dump(const char* string, ...);
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void b2CloseDump();
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/// Version numbering scheme.
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/// See http://en.wikipedia.org/wiki/Software_versioning
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struct b2Version
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{
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int32 major; ///< significant changes
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int32 minor; ///< incremental changes
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int32 revision; ///< bug fixes
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};
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/// Current version.
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extern B2_API b2Version b2_version;
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#endif
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