Add initial prototype.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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class ChainProblem : public Test
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{
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public:
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ChainProblem()
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{
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{
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b2Vec2 g(0.0f, -10.0f);
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m_world->SetGravity(g);
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b2Body** bodies = (b2Body**)b2Alloc(2 * sizeof(b2Body*));
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b2Joint** joints = (b2Joint**)b2Alloc(0 * sizeof(b2Joint*));
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{
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b2BodyDef bd;
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bd.type = b2BodyType(0);
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bodies[0] = m_world->CreateBody(&bd);
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{
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b2FixtureDef fd;
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b2Vec2 v1(0.0f, 1.0f);
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b2Vec2 v2(0.0f, 0.0f);
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b2Vec2 v3(4.0f, 0.0f);
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b2EdgeShape shape;
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shape.SetTwoSided(v1, v2);
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bodies[0]->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v2, v3);
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bodies[0]->CreateFixture(&shape, 0.0f);
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}
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}
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{
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b2BodyDef bd;
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bd.type = b2BodyType(2);
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//bd.position.Set(6.033980250358582e-01f, 3.028350114822388e+00f);
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bd.position.Set(1.0f, 3.0f);
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bodies[1] = m_world->CreateBody(&bd);
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{
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b2FixtureDef fd;
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fd.friction = 0.2f;
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fd.density = 10.0f;
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b2PolygonShape shape;
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b2Vec2 vs[8];
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vs[0].Set(0.5f, -3.0f);
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vs[1].Set(0.5f, 3.0f);
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vs[2].Set(-0.5f, 3.0f);
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vs[3].Set(-0.5f, -3.0f);
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shape.Set(vs, 4);
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fd.shape = &shape;
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bodies[1]->CreateFixture(&fd);
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}
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}
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b2Free(joints);
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b2Free(bodies);
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joints = NULL;
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bodies = NULL;
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}
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}
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static Test* Create()
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{
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return new ChainProblem;
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}
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};
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static int testIndex = RegisterTest("Bugs", "Chain Problem", ChainProblem::Create);
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