Add initial prototype.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "settings.h"
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#include "test.h"
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class EdgeShapesCallback : public b2RayCastCallback
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{
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public:
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EdgeShapesCallback()
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{
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m_fixture = NULL;
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}
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float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
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const b2Vec2& normal, float fraction) override
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{
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m_fixture = fixture;
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m_point = point;
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m_normal = normal;
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return fraction;
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}
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b2Fixture* m_fixture;
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b2Vec2 m_point;
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b2Vec2 m_normal;
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};
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class EdgeShapes : public Test
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{
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public:
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enum
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{
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e_maxBodies = 256
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};
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EdgeShapes()
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{
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// Ground body
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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float x1 = -20.0f;
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float y1 = 2.0f * cosf(x1 / 10.0f * b2_pi);
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for (int32 i = 0; i < 80; ++i)
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{
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float x2 = x1 + 0.5f;
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float y2 = 2.0f * cosf(x2 / 10.0f * b2_pi);
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b2EdgeShape shape;
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shape.SetTwoSided(b2Vec2(x1, y1), b2Vec2(x2, y2));
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ground->CreateFixture(&shape, 0.0f);
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x1 = x2;
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y1 = y2;
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}
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}
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{
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b2Vec2 vertices[3];
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vertices[0].Set(-0.5f, 0.0f);
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vertices[1].Set(0.5f, 0.0f);
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vertices[2].Set(0.0f, 1.5f);
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m_polygons[0].Set(vertices, 3);
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}
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{
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b2Vec2 vertices[3];
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vertices[0].Set(-0.1f, 0.0f);
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vertices[1].Set(0.1f, 0.0f);
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vertices[2].Set(0.0f, 1.5f);
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m_polygons[1].Set(vertices, 3);
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}
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{
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float w = 1.0f;
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float b = w / (2.0f + b2Sqrt(2.0f));
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float s = b2Sqrt(2.0f) * b;
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b2Vec2 vertices[8];
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vertices[0].Set(0.5f * s, 0.0f);
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vertices[1].Set(0.5f * w, b);
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vertices[2].Set(0.5f * w, b + s);
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vertices[3].Set(0.5f * s, w);
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vertices[4].Set(-0.5f * s, w);
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vertices[5].Set(-0.5f * w, b + s);
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vertices[6].Set(-0.5f * w, b);
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vertices[7].Set(-0.5f * s, 0.0f);
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m_polygons[2].Set(vertices, 8);
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}
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{
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m_polygons[3].SetAsBox(0.5f, 0.5f);
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}
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{
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m_circle.m_radius = 0.5f;
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}
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m_bodyIndex = 0;
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memset(m_bodies, 0, sizeof(m_bodies));
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m_angle = 0.0f;
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}
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void Create(int32 index)
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{
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if (m_bodies[m_bodyIndex] != NULL)
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{
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m_world->DestroyBody(m_bodies[m_bodyIndex]);
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m_bodies[m_bodyIndex] = NULL;
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}
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b2BodyDef bd;
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float x = RandomFloat(-10.0f, 10.0f);
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float y = RandomFloat(10.0f, 20.0f);
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bd.position.Set(x, y);
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bd.angle = RandomFloat(-b2_pi, b2_pi);
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bd.type = b2_dynamicBody;
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if (index == 4)
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{
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bd.angularDamping = 0.02f;
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}
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m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
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if (index < 4)
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{
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b2FixtureDef fd;
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fd.shape = m_polygons + index;
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fd.friction = 0.3f;
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fd.density = 20.0f;
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m_bodies[m_bodyIndex]->CreateFixture(&fd);
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}
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else
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{
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b2FixtureDef fd;
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fd.shape = &m_circle;
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fd.friction = 0.3f;
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fd.density = 20.0f;
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m_bodies[m_bodyIndex]->CreateFixture(&fd);
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}
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m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
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}
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void DestroyBody()
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{
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for (int32 i = 0; i < e_maxBodies; ++i)
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{
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if (m_bodies[i] != NULL)
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{
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m_world->DestroyBody(m_bodies[i]);
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m_bodies[i] = NULL;
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return;
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}
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}
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}
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void Keyboard(int key) override
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{
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switch (key)
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{
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case GLFW_KEY_1:
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case GLFW_KEY_2:
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case GLFW_KEY_3:
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case GLFW_KEY_4:
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case GLFW_KEY_5:
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Create(key - GLFW_KEY_1);
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break;
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case GLFW_KEY_D:
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DestroyBody();
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break;
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}
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}
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void Step(Settings& settings) override
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{
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bool advanceRay = settings.m_pause == 0 || settings.m_singleStep;
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Test::Step(settings);
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g_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
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m_textLine += m_textIncrement;
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float L = 25.0f;
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b2Vec2 point1(0.0f, 10.0f);
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b2Vec2 d(L * cosf(m_angle), -L * b2Abs(sinf(m_angle)));
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b2Vec2 point2 = point1 + d;
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EdgeShapesCallback callback;
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m_world->RayCast(&callback, point1, point2);
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if (callback.m_fixture)
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{
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g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
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g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
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b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
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g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
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}
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else
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{
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g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
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}
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if (advanceRay)
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{
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m_angle += 0.25f * b2_pi / 180.0f;
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}
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}
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static Test* Create()
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{
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return new EdgeShapes;
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}
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int32 m_bodyIndex;
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b2Body* m_bodies[e_maxBodies];
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b2PolygonShape m_polygons[4];
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b2CircleShape m_circle;
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float m_angle;
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};
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static int testIndex = RegisterTest("Geometry", "Edge Shapes", EdgeShapes::Create);
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