Add initial prototype.
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127
3-mid/physics/implement/box2d/contrib/testbed/tests/friction.cpp
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127
3-mid/physics/implement/box2d/contrib/testbed/tests/friction.cpp
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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class Friction : public Test
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{
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public:
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Friction()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(13.0f, 0.25f);
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b2BodyDef bd;
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bd.position.Set(-4.0f, 22.0f);
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bd.angle = -0.25f;
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(0.25f, 1.0f);
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b2BodyDef bd;
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bd.position.Set(10.5f, 19.0f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(13.0f, 0.25f);
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b2BodyDef bd;
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bd.position.Set(4.0f, 14.0f);
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bd.angle = 0.25f;
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(0.25f, 1.0f);
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b2BodyDef bd;
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bd.position.Set(-10.5f, 11.0f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(13.0f, 0.25f);
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b2BodyDef bd;
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bd.position.Set(-4.0f, 6.0f);
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bd.angle = -0.25f;
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 0.5f);
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.density = 25.0f;
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float friction[5] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f};
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for (int i = 0; i < 5; ++i)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(-15.0f + 4.0f * i, 28.0f);
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b2Body* body = m_world->CreateBody(&bd);
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fd.friction = friction[i];
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body->CreateFixture(&fd);
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}
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}
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}
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static Test* Create()
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{
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return new Friction;
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}
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};
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static int testIndex = RegisterTest("Forces", "Friction", Friction::Create);
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