Add initial prototype.
This commit is contained in:
@@ -0,0 +1,18 @@
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add_executable(unit_test
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doctest.h
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hello_world.cpp
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collision_test.cpp
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joint_test.cpp
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math_test.cpp
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world_test.cpp
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)
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set_target_properties(unit_test PROPERTIES
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CXX_STANDARD 11
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CXX_STANDARD_REQUIRED YES
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CXX_EXTENSIONS NO
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)
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target_link_libraries(unit_test PUBLIC box2d)
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES doctest.h
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hello_world.cpp collision_test.cpp joint_test.cpp math_test.cpp world_test.cpp )
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@@ -0,0 +1,81 @@
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// MIT License
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// Copyright (c) 2020 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
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||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "box2d/box2d.h"
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#include "doctest.h"
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#include <stdio.h>
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// Unit tests for collision algorithms
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DOCTEST_TEST_CASE("collision test")
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{
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SUBCASE("polygon mass data")
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{
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const b2Vec2 center(100.0f, -50.0f);
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const float hx = 0.5f, hy = 1.5f;
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const float angle1 = 0.25f;
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// Data from issue #422. Not used because the data exceeds accuracy limits.
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//const b2Vec2 center(-15000.0f, -15000.0f);
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//const float hx = 0.72f, hy = 0.72f;
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//const float angle1 = 0.0f;
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b2PolygonShape polygon1;
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polygon1.SetAsBox(hx, hy, center, angle1);
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const float absTol = 2.0f * b2_epsilon;
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const float relTol = 2.0f * b2_epsilon;
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CHECK(b2Abs(polygon1.m_centroid.x - center.x) < absTol + relTol * b2Abs(center.x));
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CHECK(b2Abs(polygon1.m_centroid.y - center.y) < absTol + relTol * b2Abs(center.y));
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b2Vec2 vertices[4];
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vertices[0].Set(center.x - hx, center.y - hy);
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vertices[1].Set(center.x + hx, center.y - hy);
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vertices[2].Set(center.x - hx, center.y + hy);
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vertices[3].Set(center.x + hx, center.y + hy);
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b2PolygonShape polygon2;
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polygon2.Set(vertices, 4);
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CHECK(b2Abs(polygon2.m_centroid.x - center.x) < absTol + relTol * b2Abs(center.x));
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CHECK(b2Abs(polygon2.m_centroid.y - center.y) < absTol + relTol * b2Abs(center.y));
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const float mass = 4.0f * hx * hy;
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const float inertia = (mass / 3.0f) * (hx * hx + hy * hy) + mass * b2Dot(center, center);
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b2MassData massData1;
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polygon1.ComputeMass(&massData1, 1.0f);
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CHECK(b2Abs(massData1.center.x - center.x) < absTol + relTol * b2Abs(center.x));
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CHECK(b2Abs(massData1.center.y - center.y) < absTol + relTol * b2Abs(center.y));
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CHECK(b2Abs(massData1.mass - mass) < 20.0f * (absTol + relTol * mass));
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CHECK(b2Abs(massData1.I - inertia) < 40.0f * (absTol + relTol * inertia));
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b2MassData massData2;
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polygon2.ComputeMass(&massData2, 1.0f);
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CHECK(b2Abs(massData2.center.x - center.x) < absTol + relTol * b2Abs(center.x));
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CHECK(b2Abs(massData2.center.y - center.y) < absTol + relTol * b2Abs(center.y));
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CHECK(b2Abs(massData2.mass - mass) < 20.0f * (absTol + relTol * mass));
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CHECK(b2Abs(massData2.I - inertia) < 40.0f * (absTol + relTol * inertia));
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}
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}
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5956
3-mid/physics/implement/box2d/contrib/unit-test/doctest.h
Normal file
5956
3-mid/physics/implement/box2d/contrib/unit-test/doctest.h
Normal file
File diff suppressed because it is too large
Load Diff
112
3-mid/physics/implement/box2d/contrib/unit-test/hello_world.cpp
Normal file
112
3-mid/physics/implement/box2d/contrib/unit-test/hello_world.cpp
Normal file
@@ -0,0 +1,112 @@
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "box2d/box2d.h"
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#define DOCTEST_CONFIG_IMPLEMENT_WITH_MAIN
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#include "doctest.h"
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#include <stdio.h>
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// This is a simple example of building and running a simulation
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// using Box2D. Here we create a large ground box and a small dynamic
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// box.
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// There are no graphics for this example. Box2D is meant to be used
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// with your rendering engine in your game engine.
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DOCTEST_TEST_CASE("hello world")
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{
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// Define the gravity vector.
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b2Vec2 gravity(0.0f, -10.0f);
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// Construct a world object, which will hold and simulate the rigid bodies.
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b2World world(gravity);
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// Define the ground body.
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b2BodyDef groundBodyDef;
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groundBodyDef.position.Set(0.0f, -10.0f);
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// Call the body factory which allocates memory for the ground body
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// from a pool and creates the ground box shape (also from a pool).
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// The body is also added to the world.
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b2Body* groundBody = world.CreateBody(&groundBodyDef);
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// Define the ground box shape.
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b2PolygonShape groundBox;
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// The extents are the half-widths of the box.
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groundBox.SetAsBox(50.0f, 10.0f);
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// Add the ground fixture to the ground body.
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groundBody->CreateFixture(&groundBox, 0.0f);
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// Define the dynamic body. We set its position and call the body factory.
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b2BodyDef bodyDef;
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bodyDef.type = b2_dynamicBody;
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bodyDef.position.Set(0.0f, 4.0f);
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b2Body* body = world.CreateBody(&bodyDef);
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// Define another box shape for our dynamic body.
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b2PolygonShape dynamicBox;
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dynamicBox.SetAsBox(1.0f, 1.0f);
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// Define the dynamic body fixture.
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b2FixtureDef fixtureDef;
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fixtureDef.shape = &dynamicBox;
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// Set the box density to be non-zero, so it will be dynamic.
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fixtureDef.density = 1.0f;
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// Override the default friction.
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fixtureDef.friction = 0.3f;
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// Add the shape to the body.
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body->CreateFixture(&fixtureDef);
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// Prepare for simulation. Typically we use a time step of 1/60 of a
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// second (60Hz) and 10 iterations. This provides a high quality simulation
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// in most game scenarios.
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float timeStep = 1.0f / 60.0f;
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int32 velocityIterations = 6;
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int32 positionIterations = 2;
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b2Vec2 position = body->GetPosition();
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float angle = body->GetAngle();
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// This is our little game loop.
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for (int32 i = 0; i < 60; ++i)
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{
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// Instruct the world to perform a single step of simulation.
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// It is generally best to keep the time step and iterations fixed.
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world.Step(timeStep, velocityIterations, positionIterations);
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// Now print the position and angle of the body.
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position = body->GetPosition();
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angle = body->GetAngle();
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printf("%4.2f %4.2f %4.2f\n", position.x, position.y, angle);
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}
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// When the world destructor is called, all bodies and joints are freed. This can
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// create orphaned pointers, so be careful about your world management.
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CHECK(b2Abs(position.x) < 0.01f);
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CHECK(b2Abs(position.y - 1.01f) < 0.01f);
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CHECK(b2Abs(angle) < 0.01f);
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}
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106
3-mid/physics/implement/box2d/contrib/unit-test/joint_test.cpp
Normal file
106
3-mid/physics/implement/box2d/contrib/unit-test/joint_test.cpp
Normal file
@@ -0,0 +1,106 @@
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
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||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
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||||
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#include "box2d/box2d.h"
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#include "doctest.h"
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#include <stdio.h>
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DOCTEST_TEST_CASE("joint reactions")
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{
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b2Vec2 gravity(0, -10.0f);
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b2World world = b2World(gravity);
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b2BodyDef bodyDef;
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b2Body* ground = world.CreateBody(&bodyDef);
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b2CircleShape circle;
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circle.m_radius = 1.0f;
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b2FixtureDef fixtureDef;
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// Disable collision
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fixtureDef.filter.maskBits = 0;
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fixtureDef.density = 1.0f;
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fixtureDef.shape = &circle;
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bodyDef.type = b2_dynamicBody;
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bodyDef.position.Set(-2.0f, 3.0f);
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b2Body* bodyA = world.CreateBody(&bodyDef);
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b2Body* bodyB = world.CreateBody(&bodyDef);
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b2Body* bodyC = world.CreateBody(&bodyDef);
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b2MassData massData;
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circle.ComputeMass(&massData, fixtureDef.density);
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const float mg = massData.mass * gravity.y;
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bodyA->CreateFixture(&fixtureDef);
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bodyB->CreateFixture(&fixtureDef);
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bodyC->CreateFixture(&fixtureDef);
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b2DistanceJointDef distanceJointDef;
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distanceJointDef.Initialize(ground, bodyA, bodyDef.position + b2Vec2(0.0f, 4.0f), bodyDef.position);
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distanceJointDef.minLength = distanceJointDef.length;
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distanceJointDef.maxLength = distanceJointDef.length;
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b2PrismaticJointDef prismaticJointDef;
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prismaticJointDef.Initialize(ground, bodyB, bodyDef.position, b2Vec2(1.0f, 0.0f));
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b2RevoluteJointDef revoluteJointDef;
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revoluteJointDef.Initialize(ground, bodyC, bodyDef.position);
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b2DistanceJoint* distanceJoint = (b2DistanceJoint*)world.CreateJoint(&distanceJointDef);
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b2PrismaticJoint* prismaticJoint = (b2PrismaticJoint*)world.CreateJoint(&prismaticJointDef);
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b2RevoluteJoint* revoluteJoint = (b2RevoluteJoint*)world.CreateJoint(&revoluteJointDef);
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const float timeStep = 1.f / 60.f;
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const float invTimeStep = 60.0f;
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const int32 velocityIterations = 6;
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const int32 positionIterations = 2;
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world.Step(timeStep, velocityIterations, positionIterations);
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const float tol = 1e-5f;
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{
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b2Vec2 F = distanceJoint->GetReactionForce(invTimeStep);
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float T = distanceJoint->GetReactionTorque(invTimeStep);
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CHECK(F.x == 0.0f);
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CHECK(b2Abs(F.y + mg) < tol);
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CHECK(T == 0.0f);
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}
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{
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b2Vec2 F = prismaticJoint->GetReactionForce(invTimeStep);
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float T = prismaticJoint->GetReactionTorque(invTimeStep);
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CHECK(F.x == 0.0f);
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CHECK(b2Abs(F.y + mg) < tol);
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CHECK(T == 0.0f);
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}
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{
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b2Vec2 F = revoluteJoint->GetReactionForce(invTimeStep);
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float T = revoluteJoint->GetReactionTorque(invTimeStep);
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CHECK(F.x == 0.0f);
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CHECK(b2Abs(F.y + mg) < tol);
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CHECK(T == 0.0f);
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}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// MIT License
|
||||
|
||||
// Copyright (c) 2020 Erin Catto
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "box2d/box2d.h"
|
||||
#include "doctest.h"
|
||||
#include <stdio.h>
|
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|
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DOCTEST_TEST_CASE("math test")
|
||||
{
|
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SUBCASE("sweep")
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||||
{
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// From issue #447
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b2Sweep sweep;
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sweep.localCenter.SetZero();
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sweep.c0.Set(-2.0f, 4.0f);
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sweep.c.Set(3.0f, 8.0f);
|
||||
sweep.a0 = 0.5f;
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sweep.a = 5.0f;
|
||||
sweep.alpha0 = 0.0f;
|
||||
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||||
b2Transform transform;
|
||||
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sweep.GetTransform(&transform, 0.0f);
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||||
DOCTEST_REQUIRE_EQ(transform.p.x, sweep.c0.x);
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||||
DOCTEST_REQUIRE_EQ(transform.p.y, sweep.c0.y);
|
||||
DOCTEST_REQUIRE_EQ(transform.q.c, cosf(sweep.a0));
|
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DOCTEST_REQUIRE_EQ(transform.q.s, sinf(sweep.a0));
|
||||
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||||
sweep.GetTransform(&transform, 1.0f);
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DOCTEST_REQUIRE_EQ(transform.p.x, sweep.c.x);
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DOCTEST_REQUIRE_EQ(transform.p.y, sweep.c.y);
|
||||
DOCTEST_REQUIRE_EQ(transform.q.c, cosf(sweep.a));
|
||||
DOCTEST_REQUIRE_EQ(transform.q.s, sinf(sweep.a));
|
||||
}
|
||||
}
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@@ -0,0 +1,73 @@
|
||||
// MIT License
|
||||
|
||||
// Copyright (c) 2019 Erin Catto
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#include "box2d/box2d.h"
|
||||
#include "doctest.h"
|
||||
#include <stdio.h>
|
||||
|
||||
static bool begin_contact = false;
|
||||
|
||||
class MyContactListener : public b2ContactListener
|
||||
{
|
||||
public:
|
||||
void BeginContact(b2Contact* contact)
|
||||
{
|
||||
begin_contact = true;
|
||||
}
|
||||
};
|
||||
|
||||
DOCTEST_TEST_CASE("begin contact")
|
||||
{
|
||||
b2World world = b2World(b2Vec2(0.0f, -10.0f));
|
||||
MyContactListener listener;
|
||||
world.SetContactListener(&listener);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 5.f;
|
||||
|
||||
b2BodyDef bodyDef;
|
||||
bodyDef.type = b2_dynamicBody;
|
||||
|
||||
b2Body* bodyA = world.CreateBody(&bodyDef);
|
||||
b2Body* bodyB = world.CreateBody(&bodyDef);
|
||||
bodyA->CreateFixture(&circle, 0.0f);
|
||||
bodyB->CreateFixture(&circle, 0.0f);
|
||||
|
||||
bodyA->SetTransform(b2Vec2(0.f, 0.f), 0.f);
|
||||
bodyB->SetTransform(b2Vec2(100.f, 0.f), 0.f);
|
||||
|
||||
const float timeStep = 1.f / 60.f;
|
||||
const int32 velocityIterations = 6;
|
||||
const int32 positionIterations = 2;
|
||||
|
||||
world.Step(timeStep, velocityIterations, positionIterations);
|
||||
|
||||
CHECK(world.GetContactList() == nullptr);
|
||||
CHECK(begin_contact == false);
|
||||
|
||||
bodyB->SetTransform(b2Vec2(1.f, 0.f), 0.f);
|
||||
|
||||
world.Step(timeStep, velocityIterations, positionIterations);
|
||||
|
||||
CHECK(world.GetContactList() != nullptr);
|
||||
CHECK(begin_contact == true);
|
||||
}
|
||||
Reference in New Issue
Block a user