Add initial prototype.
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23
3-mid/physics/implement/bullet/source/c/bullet-conversions.h
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23
3-mid/physics/implement/bullet/source/c/bullet-conversions.h
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#ifndef C_BULLET_CONVERSIONS_H
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#define C_BULLET_CONVERSIONS_H
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#include "bullet-joint.h"
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#include <BulletDynamics/ConstraintSolver/btHingeConstraint.h>
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#include <BulletDynamics/Dynamics/btRigidBody.h>
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btVector3 to_btVector3 (Vector_3* From);
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Vector_3 to_Vector_3 (btVector3& From);
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btTypedConstraint* to_bullet_Joint (Joint* From);
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Joint* to_bt3_Joint (btTypedConstraint* From);
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btRigidBody* to_bullet_Object (Object* From);
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Object* to_bt3_Object (btRigidBody* From);
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#endif
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