Add initial prototype.

This commit is contained in:
Rod Kay
2022-07-31 17:34:54 +10:00
commit 54a53b2ac0
1421 changed files with 358874 additions and 0 deletions

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@@ -0,0 +1,949 @@
with
bullet_c.Binding,
bullet_physics.Object,
c_math_c.Vector_3,
c_math_c.Matrix_4x4,
c_math_c.Conversion,
Swig,
interfaces.C,
ada.unchecked_Conversion,
ada.unchecked_Deallocation,
ada.Text_IO;
package body bullet_Physics.Joint
is
use c_math_c.Conversion,
bullet_c.Binding,
Interfaces,
ada.Text_IO;
type Any_limited_view is access all lace.Any.limited_item'Class;
function to_Any_view is new ada.unchecked_Conversion (Swig.void_ptr, Any_limited_view);
function to_Object_view is new ada.unchecked_Conversion (swig.void_ptr, physics.Object.view);
pragma Unreferenced (to_Object_view);
--------------
-- Joint.item
--
overriding
function reaction_Force (Self : in Item) return Vector_3
is
begin
raise Error with "TODO";
return math.Origin_3D;
end reaction_Force;
overriding
function reaction_Torque (Self : in Item) return Real
is
begin
raise Error with "TODO";
return 0.0;
end reaction_Torque;
overriding
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class)
is
begin
Self.user_Data := Now;
end user_Data_is;
overriding
function user_Data (Self : in Item) return access lace.Any.limited_item'Class
is
begin
return Self.user_Data;
end user_Data;
--------
-- DoF6
--
function new_Dof6_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.DoF6.view
is
Self : constant DoF6_view := new DoF6;
c_Object_A : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_A).C;
c_Object_B : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_B).C;
c_Frame_A : aliased c_math_c.Matrix_4x4.item := +Frame_A;
c_Frame_B : aliased c_math_c.Matrix_4x4.item := +Frame_B;
begin
Self.C := b3d_new_DoF6_Joint (c_Object_A,
c_Object_B,
c_Frame_A'unchecked_Access,
c_Frame_B'unchecked_Access);
return Self;
end new_Dof6_Joint;
overriding
procedure destruct (Self : in out DoF6)
is
begin
raise Error with "TODO";
end destruct;
overriding
function Object_A (Self : in DoF6) return physics.Object.view
is
c_Object_A : constant bullet_c.Pointers.Object_pointer := b3d_Joint_Object_A (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_A)));
end Object_A;
overriding
function Object_B (Self : in DoF6) return physics.Object.view
is
c_Object_B : constant bullet_c.Pointers.Object_pointer := b3d_Joint_Object_B (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_B)));
end Object_B;
overriding
function Frame_A (Self : in DoF6) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_A (Self.C);
end Frame_A;
overriding
function Frame_B (Self : in DoF6) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_B (Self.C);
end Frame_B;
overriding
procedure Frame_A_is (Self : in out DoF6; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_A_is (Self.C, c_Now'unchecked_Access);
end Frame_A_is;
overriding
procedure Frame_B_is (Self : in out DoF6; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_B_is (Self.C, c_Now'unchecked_Access);
end Frame_B_is;
overriding
function is_Limited (Self : in DoF6; DoF : in Degree_of_freedom) return Boolean
is
use type Swig.bool;
begin
return b3d_Joint_is_Limited (Self.C,
Degree_of_freedom'Pos (DoF)) /= 0;
end is_Limited;
overriding
procedure Velocity_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
b3d_Joint_Velocity_is (Self.C, C.int (DoF),
c_math_c.Real (Now));
end Velocity_is;
overriding
function Extent (Self : in DoF6; DoF : Degree_of_freedom) return Real
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
return Real (b3d_Joint_Extent (Self.C, C.int (DoF)));
end Extent;
overriding
procedure desired_Extent_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end desired_Extent_is;
overriding
function lower_Limit (Self : in DoF6; DoF : in Degree_of_freedom) return Real
is
begin
return Real (b3d_Joint_6DoF_lower_Limit (Self.C, C.int (DoF)));
end lower_Limit;
overriding
function upper_Limit (Self : in DoF6; DoF : in Degree_of_freedom) return Real
is
begin
return Real (b3d_Joint_6DoF_upper_Limit (Self.C, C.int (DoF)));
end upper_Limit;
overriding
procedure lower_Limit_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
b3d_Joint_6DoF_lower_Limit_is (Self.C, C.int (DoF),
c_math_c.Real (Now));
end lower_Limit_is;
overriding
procedure upper_Limit_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
b3d_Joint_6DoF_upper_Limit_is (Self.C, C.int (DoF),
c_math_c.Real (Now));
end upper_Limit_is;
--------
-- Ball
--
function new_Ball_Joint (Object_A, Object_B : in physics.Object.view;
Pivot_in_A, Pivot_in_B : in Vector_3) return physics.Joint.ball.view
is
Self : constant Ball_view := new Ball;
c_Object_A : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_A).C;
c_Object_B : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_B).C;
c_Pivot_in_A : aliased c_math_c.Vector_3.item := +Pivot_in_A;
c_Pivot_in_B : aliased c_math_c.Vector_3.item := +Pivot_in_B;
begin
Self.C := b3d_new_ball_Joint (c_Object_A,
c_Object_B,
c_Pivot_in_A'unchecked_Access,
c_Pivot_in_B'unchecked_Access);
return Self;
end new_Ball_Joint;
overriding
procedure destruct (Self : in out Ball)
is
begin
raise Error with "TODO";
end destruct;
overriding
function Object_A (Self : in Ball) return physics.Object.view
is
c_Object_A : constant bullet_c.Pointers.Object_Pointer := b3d_Joint_Object_A (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_A)));
end Object_A;
overriding
function Object_B (Self : in Ball) return physics.Object.view
is
c_Object_B : constant bullet_c.Pointers.Object_Pointer := b3d_Joint_Object_B (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_B)));
end Object_B;
overriding
function Frame_A (Self : in Ball) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_A (Self.C);
end Frame_A;
overriding
function Frame_B (Self : in Ball) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_B (Self.C);
end Frame_B;
overriding
procedure Frame_A_is (Self : in out Ball; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_A_is (Self.C, c_Now'unchecked_Access);
end Frame_A_is;
overriding
procedure Frame_B_is (Self : in out Ball; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_B_is (Self.C, c_Now'unchecked_Access);
end Frame_B_is;
overriding
function is_Limited (Self : in Ball; DoF : in Degree_of_freedom) return Boolean
is
use type Swig.bool;
begin
return b3d_Joint_is_Limited (Self.C,
Degree_of_freedom'Pos (DoF)) /= 0;
end is_Limited;
overriding
procedure Velocity_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
b3d_Joint_Velocity_is (Self.C, C.int (Now),
c_math_c.Real (DoF));
end Velocity_is;
overriding
function Extent (Self : in Ball; DoF : in Degree_of_freedom) return Real
is
begin
if DoF < 4 then
raise Program_Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
return Real (b3d_Joint_Extent (Self.C, C.int (DoF)));
end Extent;
overriding
procedure desired_Extent_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end desired_Extent_is;
overriding
function lower_Limit (Self : in Ball; DoF : in Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
return 0.0;
end lower_Limit;
overriding
function upper_Limit (Self : in Ball; DoF : in Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
return 0.0;
end upper_Limit;
overriding
procedure lower_Limit_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end lower_Limit_is;
overriding
procedure upper_Limit_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end upper_Limit_is;
----------
-- Slider
--
function new_Slider_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.slider.view
is
Self : constant Slider_view := new Slider;
c_Object_A : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_A).C;
c_Object_B : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_B).C;
c_Frame_A : aliased c_math_c.Matrix_4x4.item := +Frame_A;
c_Frame_B : aliased c_math_c.Matrix_4x4.item := +Frame_B;
begin
Self.C := b3d_new_slider_Joint (c_Object_A,
c_Object_B,
c_Frame_A'Unchecked_Access,
c_Frame_B'Unchecked_Access);
return Self;
end new_Slider_Joint;
overriding
procedure destruct (Self : in out Slider)
is
begin
raise Error with "TODO";
end destruct;
overriding
function Object_A (Self : in Slider) return physics.Object.view
is
c_Object_A : constant bullet_c.Pointers.Object_Pointer := b3d_Joint_Object_A (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_A)));
end Object_A;
overriding
function Object_B (Self : in Slider) return physics.Object.view
is
c_Object_B : constant bullet_c.Pointers.Object_Pointer := b3d_Joint_Object_B (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_B)));
end Object_B;
overriding
function Frame_A (Self : in Slider) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_A (Self.C);
end Frame_A;
overriding
function Frame_B (Self : in Slider) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_B (Self.C);
end Frame_B;
overriding
procedure Frame_A_is (Self : in out Slider; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_A_is (Self.C, c_Now'unchecked_Access);
end Frame_A_is;
overriding
procedure Frame_B_is (Self : in out Slider; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_B_is (Self.C, c_Now'unchecked_Access);
end Frame_B_is;
overriding
function is_Limited (Self : in Slider; DoF : in Degree_of_freedom) return Boolean
is
use type Swig.bool;
begin
return b3d_Joint_is_Limited (Self.C,
Degree_of_freedom'Pos (DoF)) /= 0;
end is_Limited;
overriding
procedure Velocity_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
b3d_Joint_Velocity_is (Self.C, C.int (Now),
c_math_c.Real (DoF));
end Velocity_is;
overriding
function Extent (Self : in Slider; DoF : Degree_of_freedom) return Real
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
return Real (b3d_Joint_Extent (Self.C, C.int (DoF)));
end Extent;
overriding
procedure desired_Extent_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end desired_Extent_is;
overriding
function lower_Limit (Self : in Slider; DoF : in Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
return 0.0;
end lower_Limit;
overriding
function upper_Limit (Self : in Slider; DoF : in Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
return 0.0;
end upper_Limit;
overriding
procedure lower_Limit_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end lower_Limit_is;
overriding
procedure upper_Limit_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end upper_Limit_is;
--------------
-- cone_Twist
--
function new_cone_Twist_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.cone_twist.view
is
Self : constant cone_Twist_view := new cone_Twist;
c_Object_A : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_A).C;
c_Object_B : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_B).C;
c_Frame_A : aliased c_math_c.Matrix_4x4.item := +Frame_A;
c_Frame_B : aliased c_math_c.Matrix_4x4.item := +Frame_B;
begin
Self.C := b3d_new_DoF6_Joint (c_Object_A,
c_Object_B,
c_Frame_A'unchecked_Access,
c_Frame_B'unchecked_Access);
return Self;
end new_cone_Twist_Joint;
overriding
procedure destruct (Self : in out cone_Twist)
is
begin
raise Error with "TODO";
end destruct;
overriding
function Object_A (Self : in cone_Twist) return physics.Object.view
is
c_Object_A : constant bullet_c.Pointers.Object_pointer := b3d_Joint_Object_A (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_A)));
end Object_A;
overriding
function Object_B (Self : in cone_Twist) return physics.Object.view
is
c_Object_B : constant bullet_c.Pointers.Object_pointer := b3d_Joint_Object_B (Self.C);
begin
return physics.Object.view (to_Any_view (b3d_Object_user_Data (c_Object_B)));
end Object_B;
overriding
function Frame_A (Self : in cone_Twist) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_A (Self.C);
end Frame_A;
overriding
function Frame_B (Self : in cone_Twist) return Matrix_4x4
is
begin
return +b3d_Joint_Frame_B (Self.C);
end Frame_B;
overriding
procedure Frame_A_is (Self : in out cone_Twist; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_A_is (Self.C, c_Now'unchecked_Access);
end Frame_A_is;
overriding
procedure Frame_B_is (Self : in out cone_Twist; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Joint_Frame_B_is (Self.C, c_Now'unchecked_Access);
end Frame_B_is;
overriding
function is_Limited (Self : in cone_Twist; DoF : Degree_of_freedom) return Boolean
is
use type Swig.bool;
begin
return b3d_Joint_is_Limited (Self.C,
Degree_of_freedom'Pos (DoF)) /= 0;
end is_Limited;
overriding
procedure Velocity_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
b3d_Joint_Velocity_is (Self.C, C.int (Now),
c_math_c.Real (DoF));
end Velocity_is;
overriding
function Extent (Self : in cone_Twist; DoF : Degree_of_freedom) return Real
is
begin
if DoF < 4 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
return Real (b3d_Joint_Extent (Self.C, C.int (DoF)));
end Extent;
overriding
procedure desired_Extent_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end desired_Extent_is;
overriding
function lower_Limit (Self : in cone_Twist; DoF : in Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
return 0.0;
end lower_Limit;
overriding
function upper_Limit (Self : in cone_Twist; DoF : in Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
return 0.0;
end upper_Limit;
overriding
procedure lower_Limit_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end lower_Limit_is;
overriding
procedure upper_Limit_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end upper_Limit_is;
---------
-- Hinge
--
function new_hinge_Joint (Object_A : in physics.Object.view;
Frame_A : in Matrix_4x4) return physics.Joint.hinge.view
is
use type bullet_physics.Object.view;
Self : constant Hinge_view := new Hinge;
c_Object_A : constant bullet_C.Pointers.Object_Pointer := bullet_physics.Object.view (Object_A).C;
c_Frame_A : aliased c_math_c.Matrix_4x4.item := +Frame_A;
begin
Self.C := b3d_new_space_hinge_Joint (c_Object_A,
c_Frame_A'unchecked_Access);
return Self;
end new_hinge_Joint;
overriding
procedure destruct (Self : in out Hinge)
is
pragma unreferenced (Self);
begin
put_Line ("bullet_physics-joint.adb => raise Program_Error with ""TBD"";");
raise Error with "TODO";
end destruct;
function new_hinge_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.hinge.view
is
use type bullet_physics.Object.view;
Self : constant Hinge_view := new Hinge;
c_Object_A : bullet_C.Pointers.Object_Pointer;
c_Object_B : bullet_C.Pointers.Object_Pointer;
c_Frame_A : aliased c_math_c.Matrix_4x4.item := +Frame_A;
c_Frame_B : aliased c_math_c.Matrix_4x4.item := +Frame_B;
begin
if bullet_physics.Object.view (Object_A) /= null
then
c_Object_A := bullet_physics.Object.view (Object_A).C;
end if;
if bullet_physics.Object.view (Object_B) /= null
then
c_Object_B := bullet_physics.Object.view (Object_B).C;
end if;
Self.C := b3d_new_hinge_Joint (c_Object_A,
c_Object_B,
c_Frame_A'unchecked_Access,
c_Frame_B'unchecked_Access);
return Self;
end new_hinge_Joint;
overriding
procedure Limits_are (Self : in out Hinge; Low, High : in Real;
Softness : in Real := 0.9;
biasFactor : in Real := 0.3;
relaxationFactor : in Real := 1.0)
is
begin
b3d_Joint_hinge_Limits_are (Self.C,
c_Math_c.Real (Low),
c_Math_c.Real (High),
c_Math_c.Real (Softness),
c_Math_c.Real (biasFactor),
c_Math_c.Real (relaxationFactor));
end Limits_are;
overriding
function lower_Limit (Self : in Hinge) return Real
is
begin
raise Error with "TODO";
return 0.0;
end lower_Limit;
overriding
function upper_Limit (Self : in Hinge) return Real
is
begin
raise Error with "TODO";
return 0.0;
end upper_Limit;
overriding
function Angle (Self : in Hinge) return Real
is
begin
raise Error with "TODO";
return 0.0;
end Angle;
overriding
function Object_A (Self : in Hinge) return physics.Object.view
is
begin
raise Error with "TODO";
return null;
end Object_A;
overriding
function Object_B (Self : in Hinge) return physics.Object.view
is
begin
raise Error with "TODO";
return null;
end Object_B;
overriding
function Frame_A (Self : in Hinge) return Matrix_4x4
is
c_Frame : aliased c_math_c.Matrix_4x4.item;
begin
raise Error with "TODO";
return +c_Frame;
end Frame_A;
overriding
function Frame_B (Self : in Hinge) return Matrix_4x4
is
c_Frame : aliased c_math_c.Matrix_4x4.item;
begin
raise Error with "TODO";
return +c_Frame;
end Frame_B;
overriding
procedure Frame_A_is (Self : in out Hinge; Now : in Matrix_4x4)
is
c_Frame : aliased constant c_math_c.Matrix_4x4.item := +Now;
pragma Unreferenced (c_Frame);
begin
raise Error with "TODO";
end Frame_A_is;
overriding
procedure Frame_B_is (Self : in out Hinge; Now : in Matrix_4x4)
is
c_Frame : aliased constant c_math_c.Matrix_4x4.item := +Now;
pragma Unreferenced (c_Frame);
begin
raise Error with "TODO";
end Frame_B_is;
overriding
function is_Limited (Self : in Hinge; DoF : Degree_of_freedom) return Boolean
is
pragma unreferenced (Self);
begin
return DoF = 1;
end is_Limited;
overriding
procedure Velocity_is (Self : in out Hinge; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
if DoF /= 1 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
end Velocity_is;
overriding
function Extent (Self : in Hinge; DoF : Degree_of_freedom) return Real
is
begin
raise Error with "TODO";
if DoF /= 1 then
raise Error with "Illegal degree of freedom:" & DoF'Image & ".";
end if;
return 0.0;
end Extent;
overriding
procedure desired_Extent_is (Self : in out Hinge; Now : in Real;
DoF : in Degree_of_freedom)
is
begin
raise Error with "TODO";
end desired_Extent_is;
--------
--- Free
--
procedure free (the_Joint : in out physics.Joint.view)
is
procedure deallocate is new ada.unchecked_Deallocation (physics.Joint.item'Class,
physics.Joint.view);
begin
deallocate (the_Joint);
end free;
end bullet_Physics.Joint;

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@@ -0,0 +1,333 @@
with
physics.Joint.DoF6,
physics.Joint.cone_twist,
physics.Joint.slider,
physics.Joint.hinge,
physics.Joint.ball,
physics.Object,
bullet_C.Pointers,
lace.Any;
package bullet_Physics.Joint
--
-- Provides glue between a physics joint and a Bullet3D joint.
--
is
type Item is abstract limited new physics.Joint.item with
record
C : bullet_c.Pointers.Joint_pointer;
user_Data : access lace.Any.limited_item'Class;
end record;
type View is access all Item'Class;
---------
--- Forge
--
use Math;
function new_Dof6_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.DoF6.view;
function new_ball_Joint (Object_A, Object_B : in physics.Object.view;
Pivot_in_A, Pivot_in_B : in Vector_3) return physics.Joint.ball.view;
function new_slider_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.slider.view;
function new_cone_twist_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.cone_twist.view;
function new_hinge_Joint (Object_A, Object_B : in physics.Object.view;
Frame_A, Frame_B : in Matrix_4x4) return physics.Joint.hinge.view;
function new_hinge_Joint (Object_A : in physics.Object.view;
Frame_A : in Matrix_4x4) return physics.Joint.hinge.view;
procedure free (the_Joint : in out physics.Joint.view);
private
use physics.Joint;
overriding
function reaction_Force (Self : in Item) return Vector_3;
overriding
function reaction_Torque (Self : in Item) return Real;
overriding
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class);
overriding
function user_Data (Self : in Item) return access lace.Any.limited_item'Class;
--------
-- DoF6
--
type DoF6 is new Item
and physics.Joint.DoF6.item with
record
null;
end record;
type DoF6_view is access DoF6
;
overriding
procedure destruct (Self : in out DoF6);
overriding
function Object_A (Self : in DoF6) return physics.Object.view;
overriding
function Object_B (Self : in DoF6) return physics.Object.view;
overriding
function Frame_A (Self : in DoF6) return Matrix_4x4;
overriding
function Frame_B (Self : in DoF6) return Matrix_4x4;
overriding
procedure Frame_A_is (Self : in out DoF6; Now : in Matrix_4x4);
overriding
procedure Frame_B_is (Self : in out DoF6; Now : in Matrix_4x4);
overriding
function is_Limited (Self : in DoF6; DoF : in Degree_of_freedom) return Boolean;
overriding
procedure Velocity_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function Extent (Self : in DoF6; DoF : in Degree_of_freedom) return Real;
overriding
procedure desired_Extent_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function lower_Limit (Self : in DoF6; DoF : in Degree_of_freedom) return Real;
overriding
function upper_Limit (Self : in DoF6; DoF : in Degree_of_freedom) return Real;
overriding
procedure lower_Limit_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom);
overriding
procedure upper_Limit_is (Self : in out DoF6; Now : in Real;
DoF : in Degree_of_freedom);
----------
-- Slider
--
type Slider is new Item
and physics.Joint.Slider.item with
record
null;
end record;
type Slider_view is access Slider;
overriding
procedure destruct (Self : in out Slider);
overriding
function Object_A (Self : in Slider) return physics.Object.view;
overriding
function Object_B (Self : in Slider) return physics.Object.view;
overriding
function Frame_A (Self : in Slider) return Matrix_4x4;
overriding
function Frame_B (Self : in Slider) return Matrix_4x4;
overriding
procedure Frame_A_is (Self : in out Slider; Now : in Matrix_4x4);
overriding
procedure Frame_B_is (Self : in out Slider; Now : in Matrix_4x4);
overriding
function is_Limited (Self : in Slider; DoF : in Degree_of_freedom) return Boolean;
overriding
procedure Velocity_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function Extent (Self : in Slider; DoF : in Degree_of_freedom) return Real;
overriding
procedure desired_Extent_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function lower_Limit (Self : in Slider; DoF : in Degree_of_freedom) return Real;
overriding
function upper_Limit (Self : in Slider; DoF : in Degree_of_freedom) return Real;
overriding
procedure lower_Limit_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom);
overriding
procedure upper_Limit_is (Self : in out Slider; Now : in Real;
DoF : in Degree_of_freedom);
--------------
-- cone_Twist
--
type cone_Twist is new Item
and physics.Joint.cone_Twist.item with
record
null;
end record;
type cone_Twist_view is access cone_Twist;
overriding
procedure destruct (Self : in out cone_Twist);
overriding
function Object_A (Self : in cone_Twist) return physics.Object.view;
overriding
function Object_B (Self : in cone_Twist) return physics.Object.view;
overriding
function Frame_A (Self : in cone_Twist) return Matrix_4x4;
overriding
function Frame_B (Self : in cone_Twist) return Matrix_4x4;
overriding
procedure Frame_A_is (Self : in out cone_Twist; Now : in Matrix_4x4);
overriding
procedure Frame_B_is (Self : in out cone_Twist; Now : in Matrix_4x4);
overriding
function is_Limited (Self : in cone_Twist; DoF : in Degree_of_freedom) return Boolean;
overriding
procedure Velocity_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function Extent (Self : in cone_Twist; DoF : Degree_of_freedom) return Real;
overriding
procedure desired_Extent_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function lower_Limit (Self : in cone_Twist; DoF : in Degree_of_freedom) return Real;
overriding
function upper_Limit (Self : in cone_Twist; DoF : in Degree_of_freedom) return Real;
overriding
procedure lower_Limit_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom);
overriding
procedure upper_Limit_is (Self : in out cone_Twist; Now : in Real;
DoF : in Degree_of_freedom);
--------
-- Ball
--
type Ball is new Item
and physics.Joint.Ball.item with
record
null;
end record;
type Ball_view is access Ball;
overriding
procedure destruct (Self : in out Ball);
overriding
function Object_A (Self : in Ball) return physics.Object.view;
overriding
function Object_B (Self : in Ball) return physics.Object.view;
overriding
function Frame_A (Self : in Ball) return Matrix_4x4;
overriding
function Frame_B (Self : in Ball) return Matrix_4x4;
overriding
procedure Frame_A_is (Self : in out Ball; Now : in Matrix_4x4);
overriding
procedure Frame_B_is (Self : in out Ball; Now : in Matrix_4x4);
overriding
function is_Limited (Self : in Ball; DoF : in Degree_of_freedom) return Boolean;
overriding
procedure Velocity_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function Extent (Self : in Ball; DoF : in Degree_of_freedom) return Real;
overriding
procedure desired_Extent_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function lower_Limit (Self : in Ball; DoF : in Degree_of_freedom) return Real;
overriding
function upper_Limit (Self : in Ball; DoF : in Degree_of_freedom) return Real;
overriding
procedure lower_Limit_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom);
overriding
procedure upper_Limit_is (Self : in out Ball; Now : in Real;
DoF : in Degree_of_freedom);
---------
-- Hinge
--
type Hinge is new Item
and physics.Joint.Hinge.item with
record
null;
end record;
type Hinge_view is access Hinge;
overriding
procedure destruct (Self : in out Hinge);
overriding
function Object_A (Self : in Hinge) return physics.Object.view;
overriding
function Object_B (Self : in Hinge) return physics.Object.view;
overriding
function Frame_A (Self : in Hinge) return Matrix_4x4;
overriding
function Frame_B (Self : in Hinge) return Matrix_4x4;
overriding
procedure Frame_A_is (Self : in out Hinge; Now : in Matrix_4x4);
overriding
procedure Frame_B_is (Self : in out Hinge; Now : in Matrix_4x4);
overriding
function is_Limited (Self : in Hinge; DoF : in Degree_of_freedom) return Boolean;
overriding
procedure Velocity_is (Self : in out Hinge; Now : in Real;
DoF : in Degree_of_freedom);
overriding
function Extent (Self : in Hinge; DoF : in Degree_of_freedom) return Real;
overriding
procedure desired_Extent_is (Self : in out Hinge; Now : in Real;
DoF : in Degree_of_freedom);
overriding
procedure Limits_are (Self : in out Hinge; Low, High : in Real;
Softness : in Real := 0.9;
biasFactor : in Real := 0.3;
relaxationFactor : in Real := 1.0);
overriding
function lower_Limit (Self : in Hinge) return Real;
overriding
function upper_Limit (Self : in Hinge) return Real;
overriding
function Angle (Self : in Hinge) return Real;
end bullet_Physics.Joint;

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with
bullet_c.Binding,
bullet_physics.Shape,
c_math_c.Conversion,
c_math_c.Vector_3,
c_math_c.Matrix_3x3,
c_math_c.Matrix_4x4,
Swig,
interfaces.C,
ada.unchecked_Deallocation,
ada.Unchecked_Conversion,
ada.Text_IO;
package body bullet_Physics.Object
is
use bullet_c.Binding,
c_math_c.Conversion,
ada.Text_IO;
type Any_limited_view is access all lace.Any.limited_item'Class;
function new_Object (Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3) return View
-- is_Kinematic : in Boolean) return View
is
Self : constant View := new Item;
begin
Self.define (Shape => Shape,
Mass => Mass,
Friction => Friction,
Restitution => Restitution,
at_Site => at_Site);
return Self;
end new_Object;
overriding
procedure define (Self : access Item; Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3)
is
use interfaces.C;
function to_void_ptr is new ada.unchecked_Conversion (Any_limited_view, Swig.void_ptr);
begin
Self.C := b3d_new_Object (c_math_c.Real (Mass),
bullet_physics.Shape.view (Shape).C,
is_Kinematic => Boolean'Pos (False));
-- Boolean'Pos (is_Kinematic));
b3d_Object_Friction_is (Self.C, c_float (Friction));
b3d_Object_Restitution_is (Self.C, c_float (Restitution));
b3d_Object_user_Data_is (Self => Self.C.all'Access,
Now => to_void_ptr (Self.all'Access));
Self.user_Data_is (Self);
Self.Site_is (at_Site);
end define;
overriding
procedure destruct (Self : in out Item)
is
begin
null;
end destruct;
procedure free (the_Object : in out physics.Object.view)
is
procedure deallocate is new ada.unchecked_Deallocation (physics.Object.item'Class,
physics.Object.view);
begin
the_Object.destruct;
deallocate (the_Object);
end free;
function C (Self : in Item) return access bullet_C.Object
is
begin
return Self.C;
end C;
overriding
function Model (Self : in Item) return physics.Model.view
is
begin
return Self.Model;
end Model;
overriding
procedure Model_is (Self : in out Item; Now : in physics.Model.view)
is
begin
Self.Model := Now;
end Model_is;
overriding
function Shape (Self : in Item) return physics.Shape.view
is
c_Shape : constant bullet_c.Pointers.Shape_pointer := b3d_Object_Shape (Self.C);
function to_Any_view is new ada.unchecked_Conversion (Swig.void_ptr, Any_limited_view);
begin
return physics.Shape.view (to_Any_view (b3d_Shape_user_Data (c_Shape)));
end Shape;
overriding
function Scale (Self : in Item) return Vector_3
is
begin
raise Error with "TODO";
return math.Origin_3D;
end Scale;
overriding
procedure Scale_is (Self : in out Item; Now : in Vector_3)
is
begin
put_Line ("Scale_is not implemented for bullet_Physics.Object");
raise Error with "TODO";
end Scale_is;
overriding
procedure update_Dynamics (Self : in out Item)
is
Dynamics : constant Matrix_4x4 := Self.Transform;
begin
Self.Dynamics.set (Dynamics);
end update_Dynamics;
overriding
function get_Dynamics (Self : in Item) return Matrix_4x4
is
begin
return Self.Dynamics.get;
end get_Dynamics;
overriding
function is_Active (Self : in Item) return Boolean
is
begin
return True;
end is_Active;
overriding
procedure activate (Self : in out Item; forceActivation : in Boolean := False)
is
pragma unreferenced (forceActivation);
begin
null;
end activate;
overriding
function Mass (Self : in Item) return Real
is
begin
return Real (b3d_Object_Mass (Self.C));
end Mass;
overriding
function Site (Self : in Item) return Vector_3
is
the_Site : constant c_math_c.Vector_3.item := b3d_Object_Site (Self.C);
begin
return +the_Site;
end Site;
overriding
procedure Site_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b3d_Object_Site_is (Self.C, c_Now'unchecked_Access);
end Site_is;
overriding
function Spin (Self : in Item) return math.Matrix_3x3
is
use type bullet_c.Pointers.Object_pointer;
begin
if Self.C /= null
then
declare
the_Spin : constant c_math_c.Matrix_3x3.item := b3d_Object_Spin (Self.C);
begin
return +the_Spin;
end;
else
return Self.Dynamics.get_Spin;
end if;
end Spin;
overriding
procedure Spin_is (Self : in out Item; Now : in Matrix_3x3)
is
use type bullet_c.Pointers.Object_pointer;
begin
Self.Dynamics.set_Spin (Now);
if Self.C /= null
then
declare
c_Now : aliased c_math_c.Matrix_3x3.item := +Now;
begin
b3d_Object_Spin_is (Self.C, c_Now'unchecked_Access);
end;
end if;
end Spin_is;
overriding
function xy_Spin (Self : in Item) return Radians
is
begin
raise Error with "TODO";
return 0.0;
end xy_Spin;
overriding
procedure xy_Spin_is (Self : in out Item; Now : in Radians)
is
begin
raise Error with "TODO";
end xy_Spin_is;
overriding
function Transform (Self : in Item) return Matrix_4x4
is
the_Transform : constant c_math_c.Matrix_4x4.item := b3d_Object_Transform (Self.C);
begin
return +the_Transform;
end Transform;
overriding
procedure Transform_is (Self : in out Item; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Object_Transform_is (Self.C, c_Now'unchecked_Access);
end Transform_is;
overriding
function Speed (Self : in Item) return math.Vector_3
is
the_Speed : constant c_math_c.Vector_3.item := b3d_Object_Speed (Self.C);
begin
return +the_Speed;
end Speed;
overriding
procedure Speed_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b3d_Object_Speed_is (Self.C, c_Now'unchecked_Access);
end Speed_is;
overriding
function Gyre (Self : in Item) return math.Vector_3
is
the_Gyre : constant c_math_c.Vector_3.item := b3d_Object_Gyre (Self.C);
begin
return +the_Gyre;
end Gyre;
overriding
procedure Gyre_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b3d_Object_Gyre_is (Self.C, c_Now'unchecked_Access);
end Gyre_is;
overriding
procedure Friction_is (Self : in out Item; Now : in Real)
is
begin
b3d_Object_Friction_is (Self.C, +Now);
end Friction_is;
overriding
procedure Restitution_is (Self : in out Item; Now : in Real)
is
begin
b3d_Object_Restitution_is (Self.C, +Now);
end Restitution_is;
--- Forces
--
overriding
procedure apply_Torque (Self : in out Item; Torque : in Vector_3)
is
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
begin
b3d_Object_apply_Torque (Self.C, c_Torque'unchecked_Access);
end apply_Torque;
overriding
procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3)
is
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
begin
b3d_Object_apply_Torque_impulse (Self.C, c_Torque'unchecked_Access);
end apply_Torque_impulse;
overriding
procedure apply_Force (Self : in out Item; Force : in Vector_3)
is
c_Force : aliased c_math_c.Vector_3.item := +Force;
begin
b3d_Object_apply_Force (Self.C, c_Force'unchecked_Access);
end apply_Force;
--- User data
--
overriding
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class)
is
begin
Self.user_Data := Now.all'unchecked_Access;
end user_Data_is;
overriding
function user_Data (Self : in Item) return access lace.Any.limited_item'Class
is
begin
return Self.user_Data;
end user_Data;
end bullet_Physics.Object;

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with
physics.Object,
physics.Model,
physics.Shape,
bullet_C;
private
with
bullet_c.Pointers,
lace.Any;
package bullet_Physics.Object
--
-- Provides glue between a physics object and a Bullet3D object.
--
is
type Item is limited new physics.Object.item with private;
type View is access all Item'Class;
use Math;
---------
--- Forge
--
function new_Object (Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3) return View;
-- is_Kinematic : in Boolean) return View;
overriding
procedure define (Self : access Item; Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3);
procedure free (the_Object : in out physics.Object.view);
--------------
--- Attributes
--
function C (Self : in Item) return access bullet_C.Object;
overriding
function Model (Self : in Item) return physics.Model.view;
overriding
procedure Model_is (Self : in out Item; Now : in physics.Model.view);
overriding
procedure update_Dynamics (Self : in out Item);
overriding
function get_Dynamics (Self : in Item) return Matrix_4x4;
private
type Item is limited new physics.Object.item with
record
C : bullet_c.Pointers.Object_pointer;
Shape : physics.Shape.view;
Model : physics.Model.view;
Dynamics : physics.Object.safe_Dynamics;
user_Data : access lace.Any.limited_item'Class;
end record;
overriding
procedure destruct (Self : in out Item);
overriding
function Shape (Self : in Item) return physics.Shape.view;
overriding
function Scale (Self : in Item) return Vector_3;
overriding
procedure Scale_is (Self : in out Item; Now : in Vector_3);
overriding
procedure activate (Self : in out Item; forceActivation : in Boolean := False);
overriding
function is_Active (Self : in Item) return Boolean;
overriding
function Mass (Self : in Item) return Real;
overriding
function Site (Self : in Item) return Vector_3;
overriding
procedure Site_is (Self : in out Item; Now : in Vector_3);
overriding
function Spin (Self : in Item) return Matrix_3x3;
overriding
procedure Spin_is (Self : in out Item; Now : in Matrix_3x3);
overriding
function xy_Spin (Self : in Item) return Radians;
overriding
procedure xy_Spin_is (Self : in out Item; Now : in Radians);
overriding
function Transform (Self : in Item) return Matrix_4x4;
overriding
procedure Transform_is (Self : in out Item; Now : in Matrix_4x4);
overriding
function Speed (Self : in Item) return Vector_3;
overriding
procedure Speed_is (Self : in out Item; Now : in Vector_3);
overriding
function Gyre (Self : in Item) return Vector_3;
overriding
procedure Gyre_is (Self : in out Item; Now : in Vector_3);
overriding
procedure Friction_is (Self : in out Item; Now : in Real);
overriding
procedure Restitution_is (Self : in out Item; Now : in Real);
--- Forces
--
overriding
procedure apply_Torque (Self : in out Item; Torque : in Vector_3);
overriding
procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3);
overriding
procedure apply_Force (Self : in out Item; Force : in Vector_3);
--- User data
--
overriding
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class);
overriding
function user_Data (Self : in Item) return access lace.Any.limited_item'Class;
end bullet_Physics.Object;

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with
bullet_c.Binding,
c_math_c.Vector_2,
c_math_c.Vector_3,
c_math_c.Conversion,
c_math_c.Triangle,
ada.unchecked_Deallocation,
ada.Unchecked_Conversion,
interfaces.C;
package body bullet_Physics.Shape
is
use c_math_c.Conversion,
bullet_c.Binding,
Interfaces;
---------
-- Forge
--
overriding
procedure define (Self : in out Item)
is
begin
raise Error with "Bullet shape not supported.";
end define;
overriding
procedure destruct (Self : in out Item)
is
begin
null;
end destruct;
-------
--- Box
--
type Box_view is access Box;
function new_box_Shape (half_Extents : in Vector_3) return physics.Shape.view
is
Self : constant Box_view := new Box;
c_half_Extents : aliased c_math_c.Vector_3.item := +half_Extents;
begin
Self.C := b3d_new_Box (c_half_Extents'unchecked_Access);
return physics.Shape.view (Self);
end new_box_Shape;
-----------
--- Capsule
--
type Capsule_view is access Capsule;
function new_capsule_Shape (Radii : in Vector_2;
Height : in Real) return physics.Shape.view
is
Self : constant Capsule_view := new Capsule;
c_Radii : aliased c_math_c.Vector_2.item := +Radii;
begin
Self.C := b3d_new_Capsule (c_Radii'unchecked_Access, +Height);
return physics.Shape.view (Self);
end new_capsule_Shape;
--------
--- Cone
--
type Cone_view is access Cone;
function new_cone_Shape (Radius,
Height : in Real) return physics.Shape.view
is
Self : constant Cone_view := new Cone;
begin
Self.C := b3d_new_Cone (+Radius, +Height);
return physics.Shape.view (Self);
end new_cone_Shape;
---------------
--- convex_Hull
--
type convex_Hull_view is access convex_Hull;
function new_convex_hull_Shape (Points : in physics.Vector_3_array) return physics.Shape.view
is
Self : constant convex_Hull_view := new convex_Hull;
c_Points : array (1 .. Points'Length) of aliased c_math_c.Vector_3.item;
begin
for i in c_Points'Range
loop
c_Points (i) := +Points (i);
end loop;
Self.C := b3d_new_convex_Hull (c_Points (1)'unchecked_Access,
c_Points'Length);
return physics.Shape.view (Self);
end new_convex_hull_Shape;
--------
--- Mesh
--
type Mesh_view is access Mesh;
function new_mesh_Shape (Model : access math.Geometry.d3.a_Model) return physics.Shape.view
is
Self : constant Mesh_view := new Mesh;
c_Points : array (1 .. Model.site_Count) of aliased c_math_c.Vector_3.item;
type Triangles is array (1 .. Model.tri_Count) of aliased c_math_c.Triangle.item;
pragma Pack (Triangles);
c_Triangles : Triangles;
begin
for i in c_Points'Range
loop
c_Points (i) := +Model.Sites (i);
end loop;
for i in c_Triangles'Range
loop
c_Triangles (i) := (a => C.int (Model.Triangles (i)(1)),
b => C.int (Model.Triangles (i)(2)),
c => C.int (Model.Triangles (i)(3)));
end loop;
Self.C := b3d_new_Mesh (Points => c_Points (c_Points'First)'unchecked_Access,
point_Count => 0,
Triangles => c_Triangles (c_Triangles'First)'unchecked_Access,
triangle_Count => C.int (Model.tri_Count));
return physics.Shape.view (Self);
end new_mesh_Shape;
------------
--- Cylinder
--
type Cylinder_view is access Cylinder;
function new_cylinder_Shape (half_Extents : in Vector_3) return physics.Shape.view
is
Self : constant Cylinder_view := new Cylinder;
c_half_Extents : aliased c_math_c.Vector_3.item := +half_Extents;
begin
Self.C := b3d_new_Cylinder (c_half_Extents'unchecked_Access);
return physics.Shape.view (Self);
end new_cylinder_Shape;
---------------
--- Heightfield
--
type Heightfield_view is access Heightfield;
function new_heightfield_Shape (Width,
Depth : in Positive;
Heights : in c_math_c.Pointers.Real_Pointer;
min_Height,
max_Height : in Real;
Scale : in Vector_3) return physics.Shape.view
is
use c_math_c.Pointers;
Self : constant Heightfield_view := new Heightfield;
c_Scale : aliased c_math_c.Vector_3.item := +Scale;
begin
Self.C := b3d_new_Heightfield (+Width,
+Depth,
Heights,
c_math_c.Real (min_Height),
c_math_c.Real (max_Height),
c_Scale'unchecked_Access);
return physics.Shape.view (Self);
end new_heightfield_Shape;
---------------
--- multiSphere
--
type multiSphere_view is access multiSphere;
function new_multiSphere_Shape (Positions : in physics.Vector_3_array;
Radii : in math.Vector) return physics.Shape.view
is
pragma Assert (Positions'Length = Radii'Length);
Self : constant multiSphere_view := new multiSphere;
c_Positions : array (1 .. Positions'Length) of aliased c_math_c.Vector_3.item;
c_Radii : array (1 .. Radii 'Length) of aliased c_math_c.Real;
begin
for i in c_Radii'Range
loop
c_Positions (i) := +Positions (i);
c_Radii (i) := +Radii (i);
end loop;
Self.C := b3d_new_multiSphere (c_Positions (1)'unchecked_Access,
c_Radii (1)'unchecked_Access,
Radii'Length);
return physics.Shape.view (Self);
end new_multiSphere_Shape;
---------
--- Plane
--
type Plane_view is access Plane;
function new_plane_Shape (Normal : in Vector_3;
Offset : in Real) return physics.Shape.view
is
Self : constant Plane_view := new Plane;
c_Vector : aliased c_math_c.Vector_3.item := +Normal;
begin
Self.C := b3d_new_Plane (c_Vector'unchecked_Access, +Offset);
return physics.Shape.view (Self);
end new_plane_Shape;
----------
--- Sphere
--
type Sphere_view is access Sphere;
function new_sphere_Shape (Radius : in math.Real) return physics.Shape.view
is
Self : constant Sphere_view := new Sphere;
begin
Self.C := b3d_new_Sphere (+Radius);
return physics.Shape.view (Self);
end new_sphere_Shape;
---------------
--- Attributes
--
overriding
procedure Scale_is (Self : in out Item; Now : Vector_3)
is
begin
null;
end Scale_is;
--------
--- Free
--
procedure free (the_Shape : in out physics.Shape.view)
is
procedure deallocate is new ada.unchecked_Deallocation (physics.Shape.item'Class,
physics.Shape.view);
begin
the_Shape.destruct;
deallocate (the_Shape);
end free;
end bullet_Physics.Shape;

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with
physics.Shape,
c_math_c.Pointers,
bullet_c.Pointers,
bullet_c;
package bullet_Physics.Shape
--
-- Provides glue between a physics shape and a Bullet3D shape.
--
is
type Item is abstract new physics.Shape.item with
record
C : bullet_c.Pointers.Shape_Pointer;
end record;
type View is access all Item'Class;
use Math;
---------
-- Forge
--
overriding
procedure define (Self : in out Item);
overriding
procedure destruct (Self : in out Item);
function new_box_Shape (half_Extents : in Vector_3) return physics.Shape.view;
function new_capsule_Shape (Radii : in Vector_2;
Height : in Real) return physics.Shape.view;
function new_cone_Shape (Radius,
Height : in Real) return physics.Shape.view;
function new_convex_hull_Shape (Points : in physics.Vector_3_array)
return physics.Shape.view;
function new_mesh_Shape (Model : access Geometry.d3.a_Model)
return physics.Shape.view;
function new_cylinder_Shape (half_Extents : in Vector_3) return physics.Shape.view;
function new_heightfield_Shape (Width,
Depth : in Positive;
Heights : in c_math_c.Pointers.Real_pointer;
min_Height,
max_Height : in Real;
Scale : in Vector_3) return physics.Shape.view;
function new_multiSphere_Shape (Positions : in physics.Vector_3_array;
Radii : in Vector) return physics.Shape.view;
function new_plane_Shape (Normal : in Vector_3;
Offset : in Real) return physics.Shape.view;
function new_sphere_Shape (Radius : in Real) return physics.Shape.view;
procedure free (the_Shape : in out physics.Shape.view);
---------------
--- Attributes
--
overriding
procedure Scale_is (Self : in out Item; Now : Vector_3);
private
type Box is new Item with null record;
type Capsule is new Item with null record;
type Cone is new Item with null record;
type Cylinder is new Item with null record;
type Heightfield is new Item with null record;
type multiSphere is new Item with null record;
type Plane is new Item with null record;
type Sphere is new Item with null record;
type convex_Hull is new Item with null record;
type Mesh is new Item with null record;
end bullet_Physics.Shape;

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with
bullet_c.Binding,
bullet_c.ray_Collision,
c_math_c.Vector_3,
c_math_c.Conversion,
c_math_c.Pointers,
bullet_physics.Shape,
bullet_physics.Joint,
Swig,
lace.Any,
interfaces.C,
ada.unchecked_Conversion;
package body bullet_Physics.Space
is
use bullet_c.Binding,
bullet_c.Pointers,
c_math_c.Conversion,
Interfaces;
function to_Object_view is new ada.unchecked_Conversion (swig.void_ptr,
physics.Object.view);
----------
--- Forge
--
function to_Space return Item
is
begin
return Self : Item
do
Self.C := bullet_c.Binding.b3d_new_Space;
end return;
end to_Space;
overriding
procedure destruct (Self : in out Item)
is
begin
bullet_c.Binding.b3d_free_Space (Self.C);
end destruct;
---------
--- Shape
--
overriding
function new_Shape (Self : access Item; Model : in physics.Model.view) return physics.Shape.view
is
begin
raise Error with "TODO";
return null;
end new_Shape;
overriding
function new_sphere_Shape (Self : access Item; Radius : in Real := 0.5) return physics.Shape.view
is
pragma unreferenced (Self);
the_Sphere : constant physics.Shape .view := bullet_physics.Shape.new_sphere_Shape (Radius);
begin
return the_Sphere;
end new_sphere_Shape;
overriding
function new_box_Shape (Self : access Item; half_Extents : in Vector_3 := [0.5, 0.5, 0.5]) return physics.Shape.view
is
pragma Unreferenced (Self);
the_Box : constant physics.Shape.view := bullet_physics.Shape.new_box_Shape (half_Extents);
begin
return the_Box;
end new_box_Shape;
overriding
function new_capsule_Shape (Self : access Item; Radius : in Real := 0.5;
Height : in Real) return physics.Shape.view
is
pragma unreferenced (Self);
the_Capsule : constant physics.Shape .view := bullet_physics.Shape.new_capsule_Shape (Radii => [Radius, Radius],
Height => Height);
begin
return the_Capsule;
end new_capsule_Shape;
overriding
function new_cone_Shape (Self : access Item; Radius : in Real := 0.5;
Height : in Real := 1.0) return physics.Shape.view
is
pragma unreferenced (Self);
the_Cone : constant physics.Shape.view := bullet_physics.Shape.new_cone_Shape (Radius, Height);
begin
return the_Cone;
end new_cone_Shape;
overriding
function new_cylinder_Shape (Self : access Item; half_Extents : in Vector_3 := [0.5, 0.5, 0.5]) return physics.Shape.view
is
pragma unreferenced (Self);
the_Cylinder : constant physics.Shape.view := bullet_physics.Shape.new_cylinder_Shape (half_Extents);
begin
return the_Cylinder;
end New_Cylinder_Shape;
overriding
function new_heightfield_Shape (Self : access Item; Heightfield : in out physics.Heightfield;
Scale : in Vector_3) return physics.Shape.view
is
pragma unreferenced (Self);
function height_Extent (Self : in physics.Heightfield) return Vector_2
is
Min : Real := Real'Last;
Max : Real := Real'First;
begin
for Row in Self'Range (1)
loop
for Col in Self'Range (2)
loop
Min := Real'Min (Min, Self (Row, Col));
Max := Real'Max (Max, Self (Row, Col));
end loop;
end loop;
return [Min, Max];
end height_Extent;
function convert is new ada.unchecked_Conversion (physics.Space.Real_view,
c_math_c.Pointers.Real_Pointer);
the_height_Extent : constant Vector_2 := height_Extent (Heightfield);
the_Heightfield : constant physics.Shape.view := bullet_physics.Shape.new_heightfield_Shape (Heightfield'Length (1),
Heightfield'Length (2),
convert (Heightfield (1, 1)'unchecked_Access),
the_height_Extent (1),
the_height_Extent (2),
Scale);
begin
return the_Heightfield;
end new_heightfield_Shape;
overriding
function new_multisphere_Shape (Self : access Item; Sites : in physics.vector_3_array;
Radii : in Vector) return physics.Shape.view
is
pragma unreferenced (Self);
the_multi_Sphere : constant physics.Shape.view := bullet_physics.Shape.new_multisphere_Shape (Sites, Radii);
begin
return the_multi_Sphere;
end new_multisphere_Shape;
overriding
function new_plane_Shape (Self : access Item; Normal : in Vector_3 := [0.0, 1.0, 0.0];
Offset : in Real := 0.0) return physics.Shape .view
is
pragma unreferenced (Self);
the_Plane : constant physics.Shape.view := bullet_physics.Shape.new_plane_Shape (Normal, Offset);
begin
return the_Plane;
end new_plane_Shape;
overriding
function new_convex_hull_Shape (Self : access Item; Points : in physics.vector_3_array) return physics.Shape.view
is
pragma unreferenced (Self);
the_Hull : constant physics.Shape.view := bullet_physics.Shape.new_convex_hull_Shape (Points);
begin
return the_Hull;
end new_convex_hull_Shape;
overriding
function new_mesh_Shape (Self : access Item; Points : access Physics.Geometry_3D.a_Model) return physics.Shape.view
is
pragma unreferenced (Self);
the_Mesh : constant physics.Shape.view := bullet_physics.Shape.new_mesh_Shape (Points);
begin
return the_Mesh;
end new_mesh_Shape;
-- 2D
--
overriding
function new_circle_Shape (Self : access Item; Radius : in Real := 0.5) return physics.Shape.view
is
begin
raise physics.Space.unsupported_Shape with "Circle shape not allowed in bullet physics.";
return null;
end new_circle_Shape;
overriding
function new_polygon_Shape (Self : access Item; Vertices : in physics.Space.polygon_Vertices) return physics.Shape.view
is
begin
raise physics.Space.unsupported_Shape with "Polygon shape not allowed in bullet physics.";
return null;
end new_polygon_Shape;
------------
--- Objects
--
function Hash (the_C_Object : in bullet_c.Pointers.Object_pointer) return ada.Containers.Hash_type
is
function convert is new ada.unchecked_Conversion (bullet_c.Pointers.Object_pointer,
ada.Containers.Hash_type);
begin
return convert (the_C_Object);
end Hash;
overriding
function new_Object (Self : access Item; of_Shape : in physics.Shape .view;
of_Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3;
is_Kinematic : in Boolean) return physics.Object.view
is
pragma unreferenced (Self);
the_b3d_Object : constant bullet_Physics.Object.view := bullet_physics.Object.new_Object (Shape => of_Shape,
Mass => of_Mass,
Friction => Friction,
Restitution => Restitution,
at_Site => at_Site);
the_Object : constant physics.Object.view := physics.Object.view (the_b3d_Object);
begin
return the_Object;
end new_Object;
overriding
function object_Count (Self : in Item) return Natural
is
begin
raise Error with "TODO";
return 0;
end object_Count;
-----------
--- Joints
--
overriding
function new_hinge_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Anchor_in_A,
Anchor_in_B : in Vector_3;
pivot_Axis : in Vector_3;
low_Limit,
high_Limit : in Real;
collide_Connected : in Boolean) return physics.Joint.hinge.view
is
begin
raise Error with "TODO";
return null;
end new_hinge_Joint;
overriding
function new_hinge_Joint (Self : access Item; Object_A : in physics.Object.view;
Frame_A : in Matrix_4x4) return physics.Joint.hinge.view
is
pragma unreferenced (Self);
the_Joint : constant physics.Joint.hinge.view := bullet_physics.Joint.new_hinge_Joint (Object_A, Frame_A);
begin
return the_Joint;
end new_hinge_Joint;
overriding
function new_hinge_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4;
low_Limit,
high_Limit : in Real;
collide_Connected : in Boolean) return physics.Joint.hinge.view
is
pragma unreferenced (Self);
the_Joint : constant physics.Joint.hinge.view := bullet_physics.Joint.new_hinge_Joint (Object_A, Object_B,
Frame_A, Frame_B);
begin
return the_Joint;
end new_hinge_Joint;
overriding
function new_DoF6_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4) return physics.Joint.DoF6.view
is
pragma Unreferenced (Self);
the_Joint : constant physics.Joint.DoF6.view := bullet_physics.Joint.new_DoF6_Joint (Object_A, Object_B,
Frame_A, Frame_B);
begin
return the_Joint;
end new_DoF6_Joint;
overriding
function new_ball_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Pivot_in_A,
Pivot_in_B : in Vector_3) return physics.Joint.ball.view
is
pragma unreferenced (Self);
the_Joint : constant physics.Joint.ball.view := Standard.bullet_physics.Joint.new_ball_Joint (Object_A, Object_B,
Pivot_in_A, Pivot_in_B);
begin
return the_Joint;
end new_ball_Joint;
overriding
function new_slider_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4) return physics.Joint.slider.view
is
pragma unreferenced (Self);
the_Joint : constant physics.Joint.slider.view := bullet_physics.Joint.new_slider_Joint (Object_A, Object_B,
Frame_A, Frame_B);
begin
return the_Joint;
end new_slider_Joint;
overriding
function new_cone_twist_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4) return physics.Joint.cone_twist.view
is
pragma unreferenced (Self);
the_Joint : constant physics.Joint.cone_twist.view := bullet_physics.Joint.new_cone_twist_Joint (Object_A, Object_B,
Frame_A, Frame_B);
begin
return the_Joint;
end new_cone_twist_Joint;
---------------
--- Operations
--
overriding
procedure update_Bounds (Self : in out Item; of_Obect : in physics.Object.view)
is
the_c_Object : constant access bullet_c.Object := bullet_physics.Object.view (of_Obect).C;
pragma Unreferenced (the_c_Object);
begin
raise Error with "TODO";
end update_Bounds;
overriding
procedure add (Self : in out Item; Object : in physics.Object.view)
is
the_c_Object : constant Object_Pointer := bullet_physics.Object.view (Object).C;
begin
b3d_Space_add_Object (Self.C, the_c_Object);
end add;
overriding
procedure rid (Self : in out Item; Object : in physics.Object.view)
is
the_c_Object : constant Object_Pointer := bullet_physics.Object.view (Object).C;
begin
b3d_Space_rid_Object (Self.C, the_c_Object);
end rid;
overriding
function cast_Ray (Self : access Item; From, To : in Vector_3) return physics.Space.ray_Collision
is
c_From : aliased c_math_c.Vector_3.item := +From;
c_To : aliased c_math_c.Vector_3.item := +To;
the_Collision : physics.Space.ray_Collision;
the_c_Collision : constant bullet_c.ray_Collision.item := b3d_Space_cast_Ray (Self.C, c_From'unchecked_Access,
c_To 'unchecked_Access);
begin
if the_c_Collision.near_Object /= null
then
the_Collision.near_Object := to_Object_view (b3d_Object_user_Data (the_c_Collision.near_Object));
end if;
the_Collision.hit_Fraction := Real (the_c_Collision.hit_Fraction);
the_Collision.Normal_world := +the_c_Collision.Normal_world;
the_Collision.Site_world := +the_c_Collision.Site_world;
return the_Collision;
end cast_Ray;
overriding
procedure evolve (Self : in out Item; By : in Duration)
is
begin
bullet_c.Binding.b3d_Space_evolve (Self.C, C.C_float (By));
-- Update each objects dynamics.
--
declare
use c_Object_Maps_of_Object;
Cursor : c_Object_Maps_of_Object.Cursor := Self.object_Map.First;
the_Object : bullet_Physics.Object.view;
begin
while has_Element (Cursor)
loop
the_Object := Element (Cursor);
the_Object.update_Dynamics;
next (Cursor);
end loop;
end;
end evolve;
overriding
function Gravity (Self : in Item) return Vector_3
is
begin
raise Error with "TODO";
return [0.0, 0.0, 0.0];
end Gravity;
overriding
procedure Gravity_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
bullet_c.Binding.b3d_Space_Gravity_is (Self.C, c_Now'unchecked_Access);
end Gravity_is;
overriding
procedure add (Self : in out Item; Joint : in physics.Joint.view)
is
the_c_Joint : constant Joint_Pointer := bullet_physics.Joint.view (Joint).C;
begin
b3d_Space_add_Joint (Self.C, the_c_Joint);
end add;
overriding
procedure rid (Self : in out Item; Joint : in physics.Joint.view)
is
begin
raise Error with "TODO";
end rid;
overriding
function manifold_Count (Self : in Item) return Natural
is
begin
raise Error with "TODO";
return 0;
end manifold_Count;
overriding
function Manifold (Self : access Item; Index : in Positive) return physics.space.a_Manifold
is
type Any_limited_view is access all lace.Any.limited_item'Class;
pragma Unreferenced (Any_limited_view);
the_Manifold : physics.space.a_Manifold;
begin
raise Error with "TODO";
return the_Manifold;
end Manifold;
overriding
procedure set_Joint_local_Anchor (Self : in out Item; the_Joint : in physics.Joint.view;
is_Anchor_A : in Boolean;
local_Anchor : in Vector_3)
is
begin
raise Error with "TODO";
end set_Joint_local_Anchor;
-----------------
--- Joint Cursors
--
overriding
procedure next (Cursor : in out joint_Cursor)
is
begin
raise Error with "TODO";
end next;
overriding
function has_Element (Cursor : in joint_Cursor) return Boolean
is
begin
raise Error with "TODO";
return False;
end has_Element;
overriding
function Element (Cursor : in joint_Cursor) return physics.Joint.view
is
begin
raise Error with "TODO";
return null;
end Element;
overriding
function first_Joint (Self : in Item) return physics.Space.joint_Cursor'Class
is
begin
raise Error with "TODO";
return joint_Cursor' (others => <>);
end first_Joint;
end bullet_Physics.Space;

View File

@@ -0,0 +1,216 @@
with
physics.Space,
physics.Model;
private
with
bullet_c,
bullet_c.Pointers,
bullet_Physics.Object,
physics.Shape,
physics.Object,
physics.Joint.ball,
physics.Joint.slider,
physics.Joint.hinge,
physics.Joint.cone_twist,
physics.Joint.DoF6,
ada.Containers.hashed_Maps;
package bullet_Physics.Space
--
-- Provides a Bullet3D implementation of a physical space.
--
is
type Item is new physics.Space.item with private;
type View is access all Item'Class;
-- TODO: Place this in a nested Forge package.
function to_Space return Item;
overriding
function manifold_Count (Self : in Item) return Natural;
overriding
function Manifold (Self : access Item; Index : in Positive) return physics.space.a_Manifold;
private
function Hash (the_C_Object : in bullet_c.Pointers.Object_Pointer) return ada.Containers.Hash_type;
use type bullet_c.Pointers.Object_pointer;
use type bullet_Physics.Object.view;
package c_Object_Maps_of_Object is new ada.Containers.hashed_Maps (Key_type => bullet_c.Pointers.Object_Pointer,
Element_type => bullet_Physics.Object.view,
Hash => Hash,
equivalent_Keys => "=",
"=" => "=");
type Item is new physics.Space.item with
record
C : bullet_c.Pointers.Space_Pointer;
object_Map : c_Object_Maps_of_Object.Map;
end record;
use Math;
----------------
--- Joint Cursor
--
type joint_Cursor is new physics.Space.joint_Cursor with null record;
overriding
procedure next (Cursor : in out joint_Cursor);
overriding
function has_Element (Cursor : in joint_Cursor) return Boolean;
overriding
function Element (Cursor : in joint_Cursor) return physics.Joint.view;
overriding
function first_Joint (Self : in Item) return physics.Space.joint_Cursor'Class;
----------
--- Forge
--
overriding
procedure destruct (Self : in out Item);
---------
--- Shape
--
overriding
function new_Shape (Self : access Item; Model : in physics.Model.view) return physics.Shape.view;
overriding
function new_sphere_Shape (Self : access Item; Radius : in Real := 0.5) return physics.Shape.view;
overriding
function new_box_Shape (Self : access Item; half_Extents : in Vector_3 := [0.5, 0.5, 0.5]) return physics.Shape.view;
overriding
function new_capsule_Shape (Self : access Item; Radius : in Real := 0.5;
Height : in Real) return physics.Shape.view;
overriding
function new_cone_Shape (Self : access Item; Radius : in Real := 0.5;
Height : in Real := 1.0) return physics.Shape.view;
overriding
function new_cylinder_Shape (Self : access Item; half_Extents : in Vector_3 := [0.5, 0.5, 0.5]) return physics.Shape.view;
overriding
function new_heightfield_Shape (Self : access Item; Heightfield : in out physics.Heightfield;
Scale : in Vector_3) return physics.Shape.view;
overriding
function new_multisphere_Shape (Self : access Item; Sites : in physics.Vector_3_array;
Radii : in Vector) return physics.Shape.view;
overriding
function new_plane_Shape (Self : access Item; Normal : in Vector_3 := [0.0, 1.0, 0.0];
Offset : in Real := 0.0) return physics.Shape.view;
overriding
function new_convex_hull_Shape (Self : access Item; Points : in physics.Vector_3_array) return physics.Shape.view;
overriding
function new_mesh_Shape (Self : access Item; Points : access Physics.Geometry_3D.a_Model) return physics.Shape.view;
overriding
function new_circle_Shape (Self : access Item; Radius : in Real := 0.5) return physics.Shape.view;
overriding
function new_polygon_Shape (Self : access Item; Vertices : in physics.Space.polygon_Vertices) return physics.Shape.view;
----------
--- Object
--
overriding
function new_Object (Self : access Item; of_Shape : in physics.Shape .view;
of_Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3;
is_Kinematic : in Boolean) return physics.Object.view;
overriding
function object_Count (Self : in Item) return Natural;
---------
--- Joint
--
overriding
function new_hinge_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Anchor_in_A,
Anchor_in_B : in Vector_3;
pivot_Axis : in Vector_3;
low_Limit,
high_Limit : in Real;
collide_Connected : in Boolean) return physics.Joint.hinge.view;
overriding
function new_hinge_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4;
low_Limit,
high_Limit : in Real;
collide_Connected : in Boolean) return physics.Joint.hinge.view;
overriding
function new_hinge_Joint (Self : access Item; Object_A : in physics.Object.view;
Frame_A : in Matrix_4x4) return physics.Joint.hinge.view;
overriding
function new_DoF6_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4) return physics.Joint.DoF6.view;
overriding
function new_ball_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Pivot_in_A,
Pivot_in_B : in Vector_3) return physics.Joint.ball.view;
overriding
function new_slider_Joint (Self : access Item; Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4) return physics.Joint.slider.view;
overriding
function new_cone_twist_Joint (Self : access Item;
Object_A,
Object_B : in physics.Object.view;
Frame_A,
Frame_B : in Matrix_4x4) return physics.Joint.cone_twist.view;
---------------
--- Operations
--
overriding
procedure add (Self : in out Item; Object : in physics.Object.view);
overriding
procedure rid (Self : in out Item; Object : in physics.Object.view);
overriding
function cast_Ray (Self : access Item; From,
To : in Vector_3) return physics.Space.ray_Collision;
overriding
procedure evolve (Self : in out Item; By : in Duration);
overriding
function Gravity (Self : in Item) return Vector_3;
overriding
procedure Gravity_is (Self : in out Item; Now : in Vector_3);
overriding
procedure add (Self : in out Item; Joint : in physics.Joint.view);
overriding
procedure rid (Self : in out Item; Joint : in physics.Joint.view);
overriding
procedure update_Bounds
(Self : in out Item; of_Obect : in physics.Object.view);
overriding
procedure set_Joint_local_Anchor
(Self : in out Item; the_Joint : in physics.Joint.view;
is_Anchor_A : in Boolean;
local_Anchor : in Vector_3);
end bullet_Physics.Space;

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with
float_Math.Geometry.D3;
package bullet_Physics
--
-- Provides an implementation of the physics interface using a binding to the Bullet3D C library.
--
is
pragma Pure;
package Math renames float_Math;
package Geometry_3D renames math.Geometry.D3;
Error : exception;
end bullet_Physics;