Add initial prototype.
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159
4-high/gel/source/forge/gel-forge.ads
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159
4-high/gel/source/forge/gel-forge.ads
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with
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gel.Applet.gui_world,
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gel.Applet.gui_and_sim_world,
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gel.Applet.server_world,
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gel.Applet.client_world,
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gel.Sprite,
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gel.World,
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Physics,
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openGL.Primitive,
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openGL.Model.sphere,
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openGL.Font,
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openGL.Palette;
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package gel.Forge
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--
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-- Provides utility constructor functions for various GEL classes.
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--
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is
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-----------
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--- Applets
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--
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function new_gui_Applet (Named : in String;
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window_Width : in Positive := 500;
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window_Height : in Positive := 500;
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space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.gui_world.view;
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function new_gui_and_sim_Applet (Named : in String;
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window_Width : in Positive := 500;
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window_Height : in Positive := 500;
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space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.gui_and_sim_World.view;
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function new_server_Applet (Named : in String;
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window_Width : in Positive := 500;
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window_Height : in Positive := 500;
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space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.server_world.view;
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function new_client_Applet (Named : in String;
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window_Width : in Positive := 500;
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window_Height : in Positive := 500;
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space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.client_world.view;
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-----------
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--- Sprites
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--
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-- 2D
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--
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function new_circle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Radius : in math.Real := 0.5;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
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function new_polygon_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Vertices : in Geometry_2d.Sites;
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Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view;
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function new_rectangle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Width,
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Height : in math.Real;
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Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view;
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-- 3D
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--
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function new_ball_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Radius : in math.Real := 0.5;
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lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
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long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
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is_Lit : in Boolean := True;
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Color : in openGL.lucid_Color := opengl.no_lucid_Color;
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
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function new_skysphere_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Radius : in math.Real := 1_000_000.0;
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Texture : in openGL.asset_Name) return gel.Sprite.view;
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subtype box_Colors is openGL.Colors (1 .. 6);
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function new_box_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Colors : in box_Colors := [others => opengl.Palette.random_Color];
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is_Kinematic : in Boolean := False) return gel.Sprite.view;
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function new_box_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name) return gel.Sprite.view;
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function new_billboard_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
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function new_billboard_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Color : in openGL.lucid_Color;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
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function new_arrow_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
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function new_line_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
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function new_segment_line_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
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-- Text
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--
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function new_text_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Text : in String;
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Font : in openGL.Font.font_Id;
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Color : in openGL.Color := opengl.Palette.Black;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Centered : in Boolean := True) return gel.Sprite.view;
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end gel.Forge;
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