opengl.tasks: Only check tasks are the same during debug build mode.
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@@ -1,22 +1,34 @@
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with
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openGL.Errors;
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package body openGL.Tasks
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is
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use openGL.Errors;
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procedure check
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is
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use Ada,
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ada.Task_Identification;
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calling_Task : constant Task_Id := Task_Identification.current_Task;
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-- TODO: Use the assert instead of the exception for performance.
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-- pragma assert (Renderer_Task = calling_Task,
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-- "Calling task '" & Task_Identification.Image (current_Task) & "'"
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-- & " /= Renderer task '" & Task_Identification.Image (Renderer_Task) & "'");
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begin
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if Renderer_Task /= calling_Task
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if Debugging
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then
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raise Error with "Calling task '" & Task_Identification.Image (current_Task) & "'"
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& " /= Renderer task '" & Task_Identification.Image (Renderer_Task) & "'";
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declare
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use Ada,
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ada.Task_Identification;
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calling_Task : constant Task_Id := Task_Identification.current_Task;
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-- TODO: Use the assert instead of the exception for performance.
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-- pragma assert (Renderer_Task = calling_Task,
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-- "Calling task '" & Task_Identification.Image (current_Task) & "'"
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-- & " /= Renderer task '" & Task_Identification.Image (Renderer_Task) & "'");
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begin
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if Renderer_Task /= calling_Task
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then
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raise Error with "Calling task '" & Task_Identification.Image (current_Task) & "'"
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& " /= Renderer task '" & Task_Identification.Image (Renderer_Task) & "'";
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end if;
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end;
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end if;
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end check;
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@@ -25,7 +37,11 @@ is
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function check return Boolean
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is
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begin
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check;
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if Debugging
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then
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check;
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end if;
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return True;
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end check;
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