opengl.model.circle.lit_textured: Use model texturing mixin.
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@@ -194,10 +194,7 @@ is
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the_lit_textured_circle_Model : constant Model.circle.lit_textured.view
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:= Model.circle.lit_textured.new_Circle (Radius => 1.5,
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-- Face => (Texture_Details => (Fades => (1 => 0.0, others => <>),
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-- Textures => (1 => the_Texture, others => <>),
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-- texture_Count => 1)),
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Face => (Texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture]))),
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Texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture])),
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Sides => 24);
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the_grid_Model : constant Model.grid.view
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@@ -259,10 +256,6 @@ is
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the_lit_textured_polygon_Model : constant Model.polygon.lit_textured.view
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:= Model.polygon.lit_textured.new_Polygon (vertex_Sites => [Origin_2D, [1.0, 0.0], [1.0, 1.0], [-1.0, 0.5]],
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-- Face => (Fades => (1 => 0.0, others => <>),
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-- Textures => (1 => the_Texture, others => <>),
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-- texture_Tiling => <>,
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-- texture_Count => 1));
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texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture])));
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the_text_Model : constant Model.Text.lit_colored.view
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