opengl.model.circle.lit_textured: Use model texturing mixin.

This commit is contained in:
Rod Kay
2025-09-07 12:28:53 +10:00
parent 65a5e2c6af
commit 5707b1783f
7 changed files with 63 additions and 191 deletions

View File

@@ -164,12 +164,12 @@ is
else
the_graphics_Model := openGL.Model.circle.lit_textured.new_Circle (Radius,
Face => (texture_Details => (Fades => [1 => 0.0, others => <>],
texture_Applies => [1 => True, others => <>],
Textures => [1 => Texture, others => <>],
texture_Count => 1,
texture_Tiling => (S => 1.0, T => 1.0),
Animation => null))).all'Access;
texture_Details => (Fades => [1 => 0.0, others => <>],
texture_Applies => [1 => True, others => <>],
Textures => [1 => Texture, others => <>],
texture_Count => 1,
texture_Tiling => (S => 1.0, T => 1.0),
Animation => null)).all'Access;
end if;
return gel.Sprite.Forge.new_Sprite (Name,