opengl.model.circle.lit_textured: Use model texturing mixin.
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@@ -164,12 +164,12 @@ is
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else
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the_graphics_Model := openGL.Model.circle.lit_textured.new_Circle (Radius,
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Face => (texture_Details => (Fades => [1 => 0.0, others => <>],
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texture_Applies => [1 => True, others => <>],
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Textures => [1 => Texture, others => <>],
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texture_Count => 1,
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texture_Tiling => (S => 1.0, T => 1.0),
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Animation => null))).all'Access;
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texture_Details => (Fades => [1 => 0.0, others => <>],
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texture_Applies => [1 => True, others => <>],
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Textures => [1 => Texture, others => <>],
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texture_Count => 1,
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texture_Tiling => (S => 1.0, T => 1.0),
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Animation => null)).all'Access;
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end if;
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return gel.Sprite.Forge.new_Sprite (Name,
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