opengl: Rid 'Texture' and 'Texture_is' for texture_Sets.
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@@ -18,6 +18,13 @@ is
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is
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type textured_Item is abstract new Item with private;
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overriding
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procedure texture_Object_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in openGL.texture.Object);
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overriding
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function texture_Object (Self : in textured_Item; Which : in texture_Set.texture_Id) return openGL.texture.Object;
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overriding
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function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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