opengl: Rid 'Texture' and 'Texture_is' for texture_Sets.

This commit is contained in:
Rod Kay
2025-09-25 15:12:14 +10:00
parent 9ccf2d3cb5
commit 5a003202bf
32 changed files with 192 additions and 127 deletions

View File

@@ -104,7 +104,7 @@ is
procedure create_GL_Geometries (Self : in out Item'Class; Textures : access Texture.name_Map_of_texture'Class;
procedure create_GL_Geometries (Self : in out Item'Class; Textures : access openGL.Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font)
is
all_Geometries : constant Geometry.views := Self.to_GL_Geometries (Textures, Fonts);
@@ -222,6 +222,24 @@ is
use ada.Tags;
function texture_Object (Self : in Item; Which : in texture_Set.texture_Id) return openGL.texture.Object
is
begin
raise program_Error with External_Tag (Model.item'Class (Self)'Tag) & " Model does not support texturing.";
return openGL.Texture.null_Object;
end texture_Object;
procedure texture_Object_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.texture.Object)
is
begin
raise program_Error with External_Tag (Model.item'Class (Self)'Tag) & " Model does not support texturing.";
end texture_Object_is;
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is