gel.demos: Update code to use new openGL updates.
This commit is contained in:
@@ -23,6 +23,7 @@ with
|
||||
openGL.Model.line .colored,
|
||||
openGL.Model.segment_line,
|
||||
|
||||
openGL.Palette,
|
||||
openGL.texture_Set,
|
||||
|
||||
physics.Model,
|
||||
@@ -129,6 +130,7 @@ is
|
||||
function new_circle_Sprite (in_World : in gel.World.view;
|
||||
Name : in String;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
@@ -178,6 +180,7 @@ is
|
||||
return gel.Sprite.Forge.new_Sprite (Name,
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model,
|
||||
the_physics_Model,
|
||||
owns_graphics => True,
|
||||
@@ -191,6 +194,7 @@ is
|
||||
function new_polygon_Sprite (in_World : in gel.World.view;
|
||||
Name : in String;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
@@ -232,6 +236,7 @@ is
|
||||
return gel.Sprite.Forge.new_Sprite (Name,
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model,
|
||||
the_physics_Model,
|
||||
owns_graphics => True,
|
||||
@@ -245,6 +250,7 @@ is
|
||||
function new_rectangle_Sprite (in_World : in gel.World.view;
|
||||
Name : in String;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
@@ -269,6 +275,7 @@ is
|
||||
return new_polygon_Sprite (in_World,
|
||||
Name,
|
||||
Site,
|
||||
Spin,
|
||||
Mass,
|
||||
Friction,
|
||||
Bounce,
|
||||
@@ -288,6 +295,7 @@ is
|
||||
|
||||
function new_ball_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Radius : in math.Real := 0.5;
|
||||
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
|
||||
@@ -297,7 +305,8 @@ is
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view
|
||||
is
|
||||
use type openGL.lucid_Color;
|
||||
use type openGL.lucid_Color,
|
||||
openGL.asset_Name;
|
||||
|
||||
the_graphics_Model : openGL.Model.sphere.view;
|
||||
|
||||
@@ -307,11 +316,19 @@ is
|
||||
begin
|
||||
if is_Lit -- TODO: Remaining combinations.
|
||||
then
|
||||
the_graphics_Model := openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius,
|
||||
lat_Count => lat_Count,
|
||||
long_Count => long_Count,
|
||||
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
|
||||
Image => Texture).all'Access;
|
||||
if Texture /= openGL.null_Asset
|
||||
then
|
||||
the_graphics_Model := openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius,
|
||||
lat_Count => lat_Count,
|
||||
long_Count => long_Count,
|
||||
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
|
||||
Image => Texture).all'Access;
|
||||
else
|
||||
the_graphics_Model := openGL.Model.sphere.lit_colored.new_Sphere (Radius,
|
||||
lat_Count => lat_Count,
|
||||
long_Count => long_Count,
|
||||
Color => Color).all'Access;
|
||||
end if;
|
||||
else
|
||||
if Color /= openGL.no_lucid_Color
|
||||
then
|
||||
@@ -323,6 +340,7 @@ is
|
||||
the_graphics_Model := openGL.Model.sphere.textured.new_Sphere (Radius,
|
||||
lat_Count => lat_Count,
|
||||
long_Count => long_Count,
|
||||
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
|
||||
Image => Texture).all'Access;
|
||||
end if;
|
||||
end if;
|
||||
@@ -330,6 +348,7 @@ is
|
||||
return gel.Sprite.Forge.new_Sprite ("ball_Sprite",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model,
|
||||
the_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -342,6 +361,7 @@ is
|
||||
|
||||
function new_skysphere_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Radius : in math.Real := 1_000_000.0;
|
||||
Texture : in openGL.asset_Name;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view
|
||||
@@ -354,11 +374,13 @@ is
|
||||
begin
|
||||
the_graphics_Model := openGL.Model.sphere.textured.new_Sphere (Radius,
|
||||
lat_Count => 180,
|
||||
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
|
||||
Image => Texture,
|
||||
is_Skysphere => True).all'Access;
|
||||
return gel.Sprite.Forge.new_Sprite ("skysphere_Sprite",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model,
|
||||
the_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -371,6 +393,7 @@ is
|
||||
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Colors : in box_Colors := [others => opengl.Palette.random_Color];
|
||||
@@ -397,6 +420,7 @@ is
|
||||
:= gel.Sprite.Forge.new_Sprite ("demo.Box",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_box_Model.all'Access,
|
||||
the_box_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -411,6 +435,7 @@ is
|
||||
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name;
|
||||
@@ -436,6 +461,7 @@ is
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Box",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_box_Model.all'Access,
|
||||
the_box_physics_Model,
|
||||
owns_graphics => True,
|
||||
@@ -450,6 +476,7 @@ is
|
||||
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -473,6 +500,7 @@ is
|
||||
:= gel.Sprite.forge.new_Sprite ("Billboard",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_billboard_Model.all'Access,
|
||||
the_billboard_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -487,6 +515,7 @@ is
|
||||
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Color : in openGL.lucid_Color;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
@@ -509,6 +538,7 @@ is
|
||||
:= gel.Sprite.forge.new_Sprite ("Billboard",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_billboard_Model.all'Access,
|
||||
the_billboard_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -523,6 +553,7 @@ is
|
||||
|
||||
function new_arrow_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -545,6 +576,7 @@ is
|
||||
:= gel.Sprite.forge.new_Sprite ("Arrow",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model.all'Access,
|
||||
the_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -559,6 +591,7 @@ is
|
||||
|
||||
function new_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -580,6 +613,7 @@ is
|
||||
:= gel.Sprite.forge.new_Sprite ("Line",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model.all'Access,
|
||||
the_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -594,6 +628,7 @@ is
|
||||
|
||||
function new_segment_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -615,6 +650,7 @@ is
|
||||
:= gel.Sprite.forge.new_Sprite ("Line",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model.all'Access,
|
||||
the_physics_Model,
|
||||
owns_Graphics => True,
|
||||
@@ -632,6 +668,7 @@ is
|
||||
|
||||
function new_text_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Text : in String;
|
||||
Font : in openGL.Font.font_Id;
|
||||
Color : in openGL.Color := opengl.Palette.Black;
|
||||
@@ -642,12 +679,22 @@ is
|
||||
use Math;
|
||||
use type Physics.space_Kind;
|
||||
|
||||
the_graphics_Model : constant openGL.Model.text.lit_colored.view
|
||||
:= openGL.Model.text.lit_colored.new_Text (Text => Text,
|
||||
the_Texture : constant openGL.asset_Name := openGL.to_Asset ("assets/opengl/texture/Face1.bmp");
|
||||
|
||||
-- the_graphics_Model : constant openGL.Model.text.lit_colored.view
|
||||
-- := openGL.Model.text.lit_colored.new_Text (Text => Text,
|
||||
-- Font => Font,
|
||||
-- Color => (Color, openGL.Opaque),
|
||||
-- texture_Details => openGL.texture_Set.to_Details ([1 => openGL.null_Asset]),
|
||||
-- Centered => Centered);
|
||||
|
||||
the_graphics_Model : constant openGL.Model.Text.lit_colored.view
|
||||
:= openGL.Model.Text.lit_colored.new_Text (Text => Text,
|
||||
Font => Font,
|
||||
Color => (Color, openGL.Opaque),
|
||||
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.null_Asset]),
|
||||
Centered => Centered);
|
||||
texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]),
|
||||
Centered => True);
|
||||
|
||||
the_physics_Model : physics.Model.view;
|
||||
begin
|
||||
if in_World.space_Kind = Physics.Box2d
|
||||
@@ -673,6 +720,7 @@ is
|
||||
return gel.Sprite.Forge.new_Sprite ("text_Sprite",
|
||||
sprite.World_view (in_World),
|
||||
Site,
|
||||
Spin,
|
||||
the_graphics_Model,
|
||||
the_physics_Model,
|
||||
owns_Graphics => True,
|
||||
|
||||
@@ -57,6 +57,7 @@ is
|
||||
function new_circle_Sprite (in_World : in gel.World.view;
|
||||
Name : in String;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
@@ -71,6 +72,7 @@ is
|
||||
function new_polygon_Sprite (in_World : in gel.World.view;
|
||||
Name : in String;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
@@ -84,6 +86,7 @@ is
|
||||
function new_rectangle_Sprite (in_World : in gel.World.view;
|
||||
Name : in String;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
@@ -102,6 +105,7 @@ is
|
||||
|
||||
function new_ball_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Radius : in math.Real := 0.5;
|
||||
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
|
||||
@@ -113,6 +117,7 @@ is
|
||||
|
||||
function new_skysphere_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Radius : in math.Real := 1_000_000.0;
|
||||
Texture : in openGL.asset_Name;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
@@ -122,6 +127,7 @@ is
|
||||
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Colors : in box_Colors := [others => opengl.Palette.random_Color];
|
||||
@@ -130,6 +136,7 @@ is
|
||||
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name;
|
||||
@@ -137,6 +144,7 @@ is
|
||||
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -144,6 +152,7 @@ is
|
||||
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Color : in openGL.lucid_Color;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
@@ -152,6 +161,7 @@ is
|
||||
|
||||
function new_arrow_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -161,6 +171,7 @@ is
|
||||
|
||||
function new_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -170,6 +181,7 @@ is
|
||||
|
||||
function new_segment_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
@@ -181,6 +193,7 @@ is
|
||||
|
||||
function new_text_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Spin : in math.Matrix_3x3 := math.Identity_3x3;
|
||||
Text : in String;
|
||||
Font : in openGL.Font.font_Id;
|
||||
Color : in openGL.Color := opengl.Palette.Black;
|
||||
|
||||
Reference in New Issue
Block a user