opengl.shader: Allow shaders to be built from snippets.
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@@ -87,8 +87,10 @@ is
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white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
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vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured_x2.vert");
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fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/lit_textured_x2.frag");
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fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
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2 => to_Asset ("assets/opengl/shader/texturing.frag"),
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3 => to_Asset ("assets/opengl/shader/lit_textured_x2.frag"))));
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the_Program := new openGL.Program.lit.item;
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the_Program.define ( vertex_Shader'Access,
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fragment_Shader'Access);
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