Apply gel hinge joint limits when appropriate.
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@@ -765,7 +765,9 @@ is
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end new_hinge_Joint;
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function new_hinge_Joint (Object_A : in physics.Object.view;
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function new_hinge_Joint (in_Space : in box2d_c.Pointers.Space_Pointer;
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Object_A : in physics.Object.view;
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Frame_A : in Matrix_4x4) return physics.Joint.hinge.view
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is
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use type box2d_physics.Object.view;
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@@ -775,7 +777,8 @@ is
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c_Object_A : constant box2d_C.Pointers.Object_Pointer := box2d_physics.Object.view (Object_A).C;
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c_Frame_A : aliased c_math_c.Matrix_4x4.item := +Frame_A;
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begin
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Self.C := b2d_new_space_hinge_Joint (c_Object_A,
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Self.C := b2d_new_space_hinge_Joint (in_Space,
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c_Object_A,
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c_Frame_A'unchecked_Access);
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return Self;
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end new_hinge_Joint;
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@@ -51,7 +51,8 @@ is
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low_Limit, high_Limit : in math.Real;
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collide_Conected : in Boolean) return physics.Joint.hinge.view;
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function new_hinge_Joint (Object_A : in physics.Object.view;
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function new_hinge_Joint (in_Space : in box2d_c.Pointers.Space_Pointer;
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Object_A : in physics.Object.view;
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Frame_A : in Matrix_4x4) return physics.Joint.hinge.view;
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@@ -270,7 +270,7 @@ is
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Frame_A : in Matrix_4x4) return physics.Joint.hinge.view
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is
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pragma unreferenced (Self);
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the_Joint : constant physics.Joint.hinge.view := box2d_physics.Joint.new_hinge_Joint (Object_A, Frame_A);
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the_Joint : constant physics.Joint.hinge.view := box2d_physics.Joint.new_hinge_Joint (Self.C, Object_A, Frame_A);
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begin
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return the_Joint;
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end new_hinge_Joint;
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