opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
This commit is contained in:
@@ -18,7 +18,8 @@ with
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package body openGL.Geometry.lit_colored_textured
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is
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use GL.lean,
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use openGL.texturing,
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GL.lean,
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GL.Pointers,
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Interfaces,
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System;
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@@ -280,14 +281,14 @@ is
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level)
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is
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begin
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Self.Textures.Textures (Which).Fade := Now;
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end Fade_is;
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level
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is
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begin
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return Self.Textures.Textures (Which).Fade;
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@@ -299,7 +300,6 @@ is
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Which => Which,
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@@ -311,8 +311,8 @@ is
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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which => Which);
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end Texture;
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@@ -320,7 +320,6 @@ is
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Now => Now);
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@@ -331,8 +330,8 @@ is
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function Texture (Self : in Item) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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which => 1);
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end Texture;
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@@ -340,7 +339,6 @@ is
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overriding
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procedure enable_Texture (Self : in out Item)
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is
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use openGL.Geometry.texturing;
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begin
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enable (Self.Textures, Self.Program);
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end enable_Texture;
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@@ -1,5 +1,5 @@
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with
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openGL.Geometry.texturing;
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openGL.texturing;
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package openGL.Geometry.lit_colored_textured
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@@ -42,12 +42,12 @@ is
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--- Texturing.
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level);
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level;
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level);
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level;
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Which : texturing.texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texturing.texture_ID) return openGL.Texture.Object;
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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@@ -61,7 +61,7 @@ private
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type Item is new Geometry.item with
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record
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Textures : Geometry.texturing.texture_Set;
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Textures : texturing.texture_Set;
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end record;
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@@ -25,6 +25,7 @@ package body openGL.Geometry.lit_textured
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is
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use GL.lean,
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GL.Pointers,
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openGL.texturing,
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Interfaces;
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-----------
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@@ -304,7 +305,7 @@ is
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in texturing.fade_Level)
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is
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begin
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Self.Textures.Textures (which).Fade := Now;
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@@ -312,7 +313,7 @@ is
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level
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is
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begin
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return Self.Textures.Textures (which).Fade;
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@@ -322,7 +323,6 @@ is
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Which => Which,
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@@ -334,8 +334,8 @@ is
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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end Texture;
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@@ -343,7 +343,6 @@ is
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Now => Now);
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@@ -355,8 +354,8 @@ is
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function Texture (Self : in Item) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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return texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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end Texture;
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@@ -1,5 +1,5 @@
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with
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openGL.Geometry.texturing;
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openGL.texturing;
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package openGL.Geometry.lit_textured
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@@ -45,12 +45,12 @@ is
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--- Texturing.
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level);
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level;
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level);
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level;
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Which : texturing.texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texturing.texture_ID) return openGL.Texture.Object;
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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@@ -64,7 +64,7 @@ private
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type Item is new Geometry.item with
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record
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Textures : Geometry.texturing.texture_Set;
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Textures : texturing.texture_Set;
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end record;
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@@ -19,6 +19,8 @@ is
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use GL.lean,
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GL.Pointers,
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openGL.texturing,
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Interfaces,
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System;
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@@ -167,7 +169,7 @@ is
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level)
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is
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begin
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Self.Textures.Textures (Which).Fade := Now;
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@@ -175,7 +177,7 @@ is
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level
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is
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begin
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return Self.Textures.Textures (Which).Fade;
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@@ -185,7 +187,6 @@ is
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Which => Which,
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@@ -197,8 +198,8 @@ is
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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end Texture;
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@@ -206,7 +207,6 @@ is
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Now => Now);
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@@ -218,8 +218,8 @@ is
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function Texture (Self : in Item) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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which => 1);
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end Texture;
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@@ -227,7 +227,6 @@ is
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overriding
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procedure enable_Texture (Self : in out Item)
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is
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use openGL.Geometry.texturing;
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begin
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enable (Self.Textures, Self.Program);
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end enable_Texture;
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@@ -1,5 +1,5 @@
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with
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openGL.Geometry.texturing;
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openGL.texturing;
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package openGL.Geometry.textured
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@@ -42,12 +42,12 @@ is
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--- Texturing.
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level);
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level;
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level);
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level;
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Which : texturing.texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texturing.texture_ID) return openGL.Texture.Object;
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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@@ -61,7 +61,7 @@ private
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type Item is new Geometry.item with
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record
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Textures : Geometry.texturing.texture_Set;
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Textures : texturing.texture_Set;
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end record;
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@@ -2,7 +2,8 @@ with
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openGL.Primitive,
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openGL.Buffer,
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openGL.Program,
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openGL.Texture;
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openGL.Texture,
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openGL.texturing;
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limited
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with
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@@ -51,11 +52,11 @@ is
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max_Textures : constant := 32;
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type texture_Id is range 1 .. max_Textures;
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-- max_Textures : constant := 32;
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--
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-- type texture_Id is range 1 .. max_Textures;
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--
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--
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
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function Texture (Self : in Item) return openGL.Texture.Object;
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@@ -102,7 +103,7 @@ is
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private
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use ada.Strings.unbounded;
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type Textures is array (texture_Id) of openGL.Texture.Object;
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type Textures is array (texturing.texture_Id) of openGL.Texture.Object;
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type Item is abstract tagged limited
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