opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
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@@ -19,6 +19,8 @@ is
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use GL.lean,
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GL.Pointers,
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openGL.texturing,
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Interfaces,
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System;
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@@ -167,7 +169,7 @@ is
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level)
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is
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begin
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Self.Textures.Textures (Which).Fade := Now;
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@@ -175,7 +177,7 @@ is
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level
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is
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begin
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return Self.Textures.Textures (Which).Fade;
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@@ -185,7 +187,6 @@ is
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Which => Which,
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@@ -197,8 +198,8 @@ is
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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end Texture;
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@@ -206,7 +207,6 @@ is
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Now => Now);
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@@ -218,8 +218,8 @@ is
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function Texture (Self : in Item) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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which => 1);
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end Texture;
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@@ -227,7 +227,6 @@ is
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overriding
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procedure enable_Texture (Self : in out Item)
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is
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use openGL.Geometry.texturing;
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begin
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enable (Self.Textures, Self.Program);
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end enable_Texture;
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