opengl.model: Cosmetics.

This commit is contained in:
Rod Kay
2025-09-07 07:28:42 +10:00
parent b766155987
commit 65a5e2c6af
4 changed files with 0 additions and 163 deletions

View File

@@ -10,20 +10,6 @@ is
--- Forge
--
-- function new_polygon (vertex_Sites : in Vector_2_array;
-- Face : in Face_t) return View
-- is
-- Self : constant View := new Item;
-- begin
-- Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
-- Self.vertex_Count := vertex_Sites'Length;
--
-- Self.Face := Face;
--
-- return Self;
-- end new_polygon;
function new_polygon (vertex_Sites : in Vector_2_array;
texture_Details : in texture_Set.Details) return View
is
@@ -39,97 +25,6 @@ is
------------------
--- Attributes ---
------------------
-- function texture_Details (Self : in Item) return texture_Set.Details
-- is
-- begin
-- return Self.texture_Details;
-- end texture_Details;
------------
-- Texturing
--
-- overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level)
-- is
-- begin
-- Self.Face.texture_Details.Fades (which) := Now;
-- end Fade_is;
--
--
--
-- overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
-- is
-- begin
-- return Self.Face.texture_Details.Fades (which);
-- end Fade;
--
--
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in openGL.asset_Name)
-- is
-- begin
-- Self.Face.texture_Details.Textures (Positive (which)) := Now;
-- end Texture_is;
--
--
--
--
-- overriding
-- function texture_Count (Self : in Item) return Natural
-- is
-- begin
-- return Self.Face.texture_Details.texture_Count;
-- end texture_Count;
--
--
--
-- overriding
-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
-- is
-- begin
-- return Self.Face.texture_Details.texture_Applies (Which);
-- end texture_Applied;
--
--
--
-- overriding
-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in Boolean)
-- is
-- begin
-- Self.Face.texture_Details.texture_Applies (Which) := Now;
-- end texture_Applied_is;
--
--
--
--
-- overriding
-- procedure animate (Self : in out Item)
-- is
-- use type texture_Set.Animation_view;
-- begin
-- if Self.Face.texture_Details.Animation = null
-- then
-- return;
-- end if;
--
-- texture_Set.animate (Self.Face.texture_Details.Animation.all,
-- Self.Face.texture_Details.texture_Applies);
-- end animate;
--------------------
--- to_GL_Geometries
--