opengl.model: Cosmetics.
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@@ -10,20 +10,6 @@ is
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--- Forge
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--
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-- function new_polygon (vertex_Sites : in Vector_2_array;
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-- Face : in Face_t) return View
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-- is
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-- Self : constant View := new Item;
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-- begin
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-- Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
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-- Self.vertex_Count := vertex_Sites'Length;
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--
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-- Self.Face := Face;
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--
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-- return Self;
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-- end new_polygon;
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function new_polygon (vertex_Sites : in Vector_2_array;
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texture_Details : in texture_Set.Details) return View
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is
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@@ -39,97 +25,6 @@ is
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------------------
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--- Attributes ---
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------------------
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-- function texture_Details (Self : in Item) return texture_Set.Details
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-- is
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-- begin
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-- return Self.texture_Details;
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-- end texture_Details;
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------------
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-- Texturing
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- Self.Face.texture_Details.Fades (which) := Now;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return Self.Face.texture_Details.Fades (which);
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- Self.Face.texture_Details.Textures (Positive (which)) := Now;
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-- end Texture_is;
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--
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return Self.Face.texture_Details.texture_Count;
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-- end texture_Count;
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--
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--
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--
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-- overriding
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-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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-- is
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-- begin
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-- return Self.Face.texture_Details.texture_Applies (Which);
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-- end texture_Applied;
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--
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--
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--
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-- overriding
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-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in Boolean)
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-- is
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-- begin
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-- Self.Face.texture_Details.texture_Applies (Which) := Now;
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-- end texture_Applied_is;
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--
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--
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--
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--
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-- overriding
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-- procedure animate (Self : in out Item)
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-- is
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-- use type texture_Set.Animation_view;
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-- begin
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-- if Self.Face.texture_Details.Animation = null
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-- then
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-- return;
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-- end if;
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--
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-- texture_Set.animate (Self.Face.texture_Details.Animation.all,
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-- Self.Face.texture_Details.texture_Applies);
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-- end animate;
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--------------------
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--- to_GL_Geometries
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--
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