opengl.geometry.texturing: Make 'fade_Level' atomic.

This commit is contained in:
Rod Kay
2023-05-16 15:30:55 +10:00
parent 139cb01643
commit 65ac65b204
2 changed files with 7 additions and 3 deletions

View File

@@ -10,7 +10,9 @@ package openGL.Geometry.texturing
--
is
type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
with Atomic;
type fade_Levels is array (texture_Id range <>) of fade_Level;

View File

@@ -11,10 +11,11 @@ is
type Item is new Model.item with private;
type View is access all Item'Class;
type Face is
record
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
end record;
@@ -49,6 +50,7 @@ is
procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in openGL.asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;