opengl.shaders: Rid 'lit_colored_skinned.frag' shader.

This commit is contained in:
Rod Kay
2024-02-23 23:01:16 +11:00
parent 68c1ff4764
commit 6e2edae1fb
2 changed files with 1 additions and 51 deletions

View File

@@ -112,7 +112,7 @@ is
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_colored_skinned.vert");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"),
3 => to_Asset ("assets/opengl/shader/lit_colored_skinned.frag"))));
3 => to_Asset ("assets/opengl/shader/lit_colored.frag"))));
the_Program.define ( vertex_Shader'Access,
fragment_Shader'Access);
the_Program.enable;