gel.forge: Add 'Sides' and 'Fill' parameters to 'new_circle_Sprite'.
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@@ -61,7 +61,9 @@ is
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Bounce : in math.Real := 0.5;
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is_Tangible : in Boolean := True;
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Radius : in math.Real := 0.5;
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Color : in openGL.Color := opengl.Palette.White;
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Color : in openGL.lucid_Color := (opengl.Palette.White, openGL.Opaque);
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Sides : in Positive := 24;
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Fill : in Boolean := True;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view;
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