openGL: Add preliminary multi-texturing code.
This commit is contained in:
@@ -1,9 +1,19 @@
|
||||
with
|
||||
openGL.Primitive.indexed,
|
||||
openGL.Primitive.long_indexed,
|
||||
openGL.Variable.uniform,
|
||||
openGL.Tasks,
|
||||
|
||||
GL.Binding,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
ada.Strings.fixed,
|
||||
ada.unchecked_Deallocation,
|
||||
ada.unchecked_Conversion;
|
||||
ada.unchecked_Conversion,
|
||||
|
||||
interfaces.C.Strings;
|
||||
|
||||
|
||||
package body openGL.Geometry
|
||||
is
|
||||
@@ -93,22 +103,103 @@ is
|
||||
|
||||
|
||||
|
||||
function Texture (Self : in Item'Class) return openGL.Texture.Object
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- procedure Texture_is (Self : in out Item'Class; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.Textures.Textures (Which) := (0.0, Now);
|
||||
-- Self.is_Transparent := Self.is_Transparent
|
||||
-- or Now .is_Transparent;
|
||||
--
|
||||
-- if Natural (Which) > Self.Textures.Count
|
||||
-- then
|
||||
-- Self.Textures.Count := Natural (Which);
|
||||
-- end if;
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
-- function Texture (Self : in Item'Class; Which : texture_ID) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return Self.Textures.Textures (Which).Object;
|
||||
-- end Texture;
|
||||
|
||||
|
||||
|
||||
|
||||
function Texture (Self : in Item) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return Self.Texture;
|
||||
raise program_Error with "Geometry has no texture.";
|
||||
return openGL.Texture.null_Object;
|
||||
end Texture;
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item'Class; Now : in openGL.Texture.Object)
|
||||
-- procedure Texture_is (Self : in out Item'Class; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.Textures.Textures (1).Object := Now;
|
||||
-- Self.is_Transparent := Self.is_Transparent
|
||||
-- or Now .is_Transparent;
|
||||
--
|
||||
-- if Self.Textures.Count = 0
|
||||
-- then
|
||||
-- Self.Textures.Count := 1;
|
||||
-- end if;
|
||||
-- end Texture_is;
|
||||
--
|
||||
|
||||
|
||||
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
Self.Texture := Now;
|
||||
Self.is_Transparent := Self.is_Transparent
|
||||
or Now .is_Transparent;
|
||||
in_Set.Textures (Which) := (0.0, Now);
|
||||
in_Set.is_Transparent := in_Set.is_Transparent
|
||||
or Now .is_Transparent;
|
||||
|
||||
if Natural (Which) > in_Set.Count
|
||||
then
|
||||
in_Set.Count := Natural (Which);
|
||||
end if;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return in_Set.Textures (Which).Object;
|
||||
end Texture;
|
||||
|
||||
|
||||
|
||||
|
||||
function Texture (in_Set : in texture_Set) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return in_Set.Textures (1).Object;
|
||||
end Texture;
|
||||
|
||||
|
||||
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
in_Set.Textures (1).Object := Now;
|
||||
in_Set.is_Transparent := in_Set.is_Transparent
|
||||
or Now .is_Transparent;
|
||||
|
||||
if in_Set.Count = 0
|
||||
then
|
||||
in_Set.Count := 1;
|
||||
end if;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
|
||||
is
|
||||
@@ -143,8 +234,12 @@ is
|
||||
function is_Transparent (Self : in Item) return Boolean
|
||||
is
|
||||
begin
|
||||
return Self.is_Transparent
|
||||
or Self.Texture.is_Transparent;
|
||||
return Self.is_Transparent;
|
||||
-- or Self.Textures.Textures (1).Object.is_Transparent
|
||||
-- or Self.Textures.Textures (2).Object.is_Transparent; -- TODO: Loop over all textures.
|
||||
-- -- return Self.is_Transparent
|
||||
-- -- or Self.Texture_1.is_Transparent
|
||||
-- -- or Self.Texture_2.is_Transparent;
|
||||
end is_Transparent;
|
||||
|
||||
|
||||
@@ -465,6 +560,110 @@ is
|
||||
end Normals_of;
|
||||
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
-- Textures
|
||||
--
|
||||
|
||||
procedure enable (the_Textures : in texture_Set;
|
||||
Program : in openGL.Program.view)
|
||||
is
|
||||
use GL,
|
||||
GL.Binding,
|
||||
openGL.Texture;
|
||||
|
||||
-- check_is_OK : constant Boolean := openGL.Tasks.Check
|
||||
-- with unreferenced;
|
||||
|
||||
begin
|
||||
Tasks.check;
|
||||
|
||||
for i in 1 .. the_Textures.Count
|
||||
loop
|
||||
declare
|
||||
use GL.lean,
|
||||
GL.Pointers,
|
||||
ada.Strings,
|
||||
ada.Strings.fixed,
|
||||
Interfaces;
|
||||
|
||||
use type GL.GLint;
|
||||
|
||||
type texture_Units is array (texture_Id) of GLenum;
|
||||
|
||||
all_texture_Units : constant texture_Units := (GL_TEXTURE0,
|
||||
GL_TEXTURE1,
|
||||
GL_TEXTURE2,
|
||||
GL_TEXTURE3,
|
||||
GL_TEXTURE4,
|
||||
GL_TEXTURE5,
|
||||
GL_TEXTURE6,
|
||||
GL_TEXTURE7,
|
||||
GL_TEXTURE8,
|
||||
GL_TEXTURE9,
|
||||
GL_TEXTURE10,
|
||||
GL_TEXTURE11,
|
||||
GL_TEXTURE12,
|
||||
GL_TEXTURE13,
|
||||
GL_TEXTURE14,
|
||||
GL_TEXTURE15,
|
||||
GL_TEXTURE16,
|
||||
GL_TEXTURE17,
|
||||
GL_TEXTURE18,
|
||||
GL_TEXTURE19,
|
||||
GL_TEXTURE20,
|
||||
GL_TEXTURE21,
|
||||
GL_TEXTURE22,
|
||||
GL_TEXTURE23,
|
||||
GL_TEXTURE24,
|
||||
GL_TEXTURE25,
|
||||
GL_TEXTURE26,
|
||||
GL_TEXTURE27,
|
||||
GL_TEXTURE28,
|
||||
GL_TEXTURE29,
|
||||
GL_TEXTURE30,
|
||||
GL_TEXTURE31);
|
||||
|
||||
uniform_Name : aliased C.char_array := C.to_C ("Textures[" & Trim (Natural'Image (i - 1), Left) & "]");
|
||||
uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
|
||||
loc : constant GL.GLint := glGetUniformLocation (Program.gl_Program, +uniform_Name_ptr);
|
||||
Id : constant texture_Id := texture_Id (i);
|
||||
begin
|
||||
-- put_Line ("1-openGL.Program.lit.set_Uniforms:" & loc'Image);
|
||||
|
||||
glUniform1i (loc,
|
||||
GLint (i) - 1);
|
||||
|
||||
glActiveTexture (all_texture_Units (Id));
|
||||
glBindTexture (GL_TEXTURE_2D,
|
||||
the_Textures.Textures (Id).Object.Name);
|
||||
end;
|
||||
|
||||
|
||||
declare
|
||||
use ada.Strings,
|
||||
ada.Strings.fixed;
|
||||
|
||||
uniform_Name : constant String := "Fade[" & Trim (Natural'Image (i - 1), Left) & "]";
|
||||
Uniform : constant openGL.Variable.uniform.float := Program.uniform_Variable (uniform_Name);
|
||||
begin
|
||||
Uniform.Value_is (Real (the_Textures.Textures (texture_Id (i)).Fade));
|
||||
end;
|
||||
end loop;
|
||||
|
||||
|
||||
declare
|
||||
the_texture_count_Uniform : constant openGL.Variable.uniform.int := Program.uniform_Variable ("texture_Count");
|
||||
begin
|
||||
the_texture_count_Uniform.Value_is (the_Textures.Count);
|
||||
end;
|
||||
end enable;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Bounds
|
||||
--
|
||||
|
||||
Reference in New Issue
Block a user