openGL: Add preliminary multi-texturing code.

This commit is contained in:
Rod Kay
2023-05-01 21:17:12 +10:00
parent 2209ac7ca8
commit 86721ca2db
11 changed files with 1227 additions and 14 deletions

View File

@@ -0,0 +1,51 @@
with
openGL.Geometry,
openGL.Texture;
package openGL.Model.hexagon.lit_textured_x2
--
-- Models a lit, colored and textured hexagon.
--
is
type Item is new Model.item with private;
type View is access all Item'Class;
type Face is
record
Texture_1 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
Texture_2 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
Fade_1 : openGL.Geometry.fade_Level := 0.5;
Fade_2 : openGL.Geometry.fade_Level := 0.5;
end record;
---------
--- Forge
--
function new_Hexagon (Radius : in Real;
Face : in lit_textured_x2.Face) return View;
--------------
--- Attributes
--
procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name);
procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name);
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
private
type Item is new Model.hexagon.item with
record
Face : lit_textured_x2.Face;
end record;
end openGL.Model.hexagon.lit_textured_x2;