openGL: Add preliminary multi-texturing code.
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with
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openGL.Geometry,
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openGL.Texture;
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package openGL.Model.hexagon.lit_textured_x2
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--
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-- Models a lit, colored and textured hexagon.
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--
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is
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type Item is new Model.item with private;
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type View is access all Item'Class;
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type Face is
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record
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Texture_1 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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Texture_2 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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Fade_1 : openGL.Geometry.fade_Level := 0.5;
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Fade_2 : openGL.Geometry.fade_Level := 0.5;
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end record;
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---------
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--- Forge
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--
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function new_Hexagon (Radius : in Real;
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Face : in lit_textured_x2.Face) return View;
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--------------
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--- Attributes
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--
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procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name);
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procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name);
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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private
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type Item is new Model.hexagon.item with
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record
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Face : lit_textured_x2.Face;
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end record;
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end openGL.Model.hexagon.lit_textured_x2;
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