openGL: Add preliminary multi-texturing code.
This commit is contained in:
@@ -0,0 +1,87 @@
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with
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openGL.Model.hexagon.lit_textured_x2,
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openGL.Visual,
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openGL.Light,
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openGL.Palette,
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-- openGL.IO,
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openGL.Demo;
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procedure launch_render_two_Textures
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--
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-- Renders a hexagon grid.
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--
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is
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use openGL,
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openGL.Math,
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openGL.linear_Algebra_3D,
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openGL.Palette,
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openGL.Light;
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--------------
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-- The model.
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--
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the_1st_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/blobber_floor.png");
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the_2nd_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/crawl_blob-1.png");
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the_textured_hexagon_Model : constant Model.hexagon.lit_textured_x2.view
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:= Model.hexagon.lit_textured_x2.new_Hexagon (Radius => 0.5,
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Face => (Texture_1 => the_1st_Texture,
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Texture_2 => the_2nd_Texture,
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Fade_1 => 0.5,
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Fade_2 => 0.5));
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----------------
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--- The visual.
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--
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use openGL.Visual.Forge;
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the_Hex : constant openGL.Visual.view := new_Visual (the_textured_hexagon_Model.all'Access);
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--------------
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--- The light.
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--
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the_Light : openGL.Light.item := Demo.Renderer.new_Light;
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light_Site : constant openGL.Vector_3 := [0.0, 0.0, 15.0];
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cone_Direction : constant openGL.Vector_3 := [0.0, 0.0, -1.0];
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begin
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Demo.print_Usage;
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Demo.define ("openGL 'render two Textures' Demo",
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Width => 1_000,
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Height =>1_000);
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Demo.Camera.Position_is ([0.0, 2.0, 0.0],
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x_Rotation_from (to_Radians (90.0)));
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-- Set up the light.
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--
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the_Light. Kind_is (Diffuse);
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the_Light. Site_is (light_Site);
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the_Light. Color_is (White);
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the_Light.ambient_Coefficient_is (0.8);
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the_Light. cone_Angle_is (5.0);
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the_Light. cone_Direction_is (cone_Direction);
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Demo.Renderer.set (the_Light);
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-- Main loop.
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--
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while not Demo.Done
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loop
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Demo.Dolly.evolve;
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Demo.Done := Demo.Dolly.quit_Requested;
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Demo.Camera.render ([1 => the_Hex]);
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while not Demo.Camera.cull_Completed
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loop
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delay Duration'Small;
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end loop;
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Demo.Renderer.render;
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Demo.FPS_Counter.increment; -- Frames per second display.
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end loop;
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Demo.destroy;
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end launch_render_two_Textures;
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@@ -0,0 +1,16 @@
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with
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"opengl_demo",
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"lace_shared";
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project render_two_Textures
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is
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for Object_Dir use "build";
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for Exec_Dir use ".";
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for Main use ("launch_render_two_textures.adb");
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package Ide renames Lace_shared.Ide;
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package Builder renames Lace_shared.Builder;
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package Compiler renames Lace_shared.Compiler;
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package Binder renames Lace_shared.Binder;
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end render_two_Textures;
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142
3-mid/opengl/assets/shader/lit_textured_x2.frag
Normal file
142
3-mid/opengl/assets/shader/lit_textured_x2.frag
Normal file
@@ -0,0 +1,142 @@
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#version 140
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struct light
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{
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vec4 Site;
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vec3 Color;
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float Attenuation;
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float ambient_Coefficient;
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float cone_Angle;
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vec3 cone_Direction;
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};
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uniform mat4 model_Transform;
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uniform mat3 inverse_model_Rotation;
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uniform vec3 camera_Site;
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uniform vec3 specular_Color; // The materials specular color.
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uniform int texture_Count;
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uniform sampler2D Textures [32];
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uniform float Fade [32];
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uniform int light_Count;
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uniform light Lights [10];
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in vec3 frag_Site;
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in vec3 frag_Normal;
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in vec2 frag_Coords;
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in float frag_Shine;
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out vec4 final_Color;
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vec3
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apply_Light (light Light,
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vec3 surface_Color,
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vec3 Normal,
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vec3 surface_Site,
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vec3 Surface_to_Camera)
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{
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vec3 Surface_to_Light;
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float Attenuation = 1.0;
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if (Light.Site.w == 0.0)
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{
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// Directional light.
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//
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Surface_to_Light = normalize (-Light.Site.xyz);
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Attenuation = 1.0; // No attenuation for directional lights.
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}
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else
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{
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// Point light.
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//
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vec3 Surface_to_Light_vector = Light.Site.xyz - surface_Site;
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float Distance_to_Light = length (Surface_to_Light_vector);
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Surface_to_Light = normalize (Surface_to_Light_vector);
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Attenuation = 1.0
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/ ( 1.0
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+ Light.Attenuation
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* pow (Distance_to_Light, 2));
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// Cone restrictions which affects attenuation.
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//
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float Light_to_Surface_Angle = degrees (acos (dot (-Surface_to_Light,
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normalize (Light.cone_Direction))));
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if (Light_to_Surface_Angle > Light.cone_Angle)
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{
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Attenuation = 0.0;
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}
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}
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vec3 lit_surface_Color = surface_Color * Light.Color;
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vec3 Ambient = Light.ambient_Coefficient * lit_surface_Color;
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float diffuse_Coefficient = max (0.0,
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dot (Normal,
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Surface_to_Light));
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vec3 Diffuse = diffuse_Coefficient * lit_surface_Color;
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float specular_Coefficient = 0.0;
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if (diffuse_Coefficient > 0.0)
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specular_Coefficient = pow (max (0.0,
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dot (Surface_to_Camera,
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reflect (-Surface_to_Light,
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Normal))),
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frag_Shine);
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vec3 Specular = specular_Coefficient * specular_Color * Light.Color;
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return Ambient + Attenuation * (Diffuse + Specular); // Linear color (before gamma correction).
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}
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void
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main()
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{
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vec3 surface_Site = vec3 ( model_Transform
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* vec4 (frag_Site, 1));
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vec4 surface_Color = vec4 (0);
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for (int i = 0; i < texture_Count; ++i)
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{
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// surface_Color += texture (Textures [i],
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// frag_Coords);
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surface_Color.rgb += texture (Textures [i],
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frag_Coords).rgb * (1.0 - Fade [i]);
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surface_Color.a = max (surface_Color.a, texture (Textures [i],
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frag_Coords).a);
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}
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surface_Color = surface_Color; // / texture_Count;
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vec3 Surface_to_Camera = normalize (camera_Site - surface_Site);
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vec3 Normal = normalize ( frag_Normal
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* inverse_model_Rotation);
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// Combine color from all the lights.
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//
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vec3 linear_Color = vec3 (0);
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for (int i = 0; i < light_Count; ++i)
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{
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linear_Color += apply_Light (Lights [i],
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surface_Color.rgb,
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Normal,
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surface_Site,
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Surface_to_Camera);
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}
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vec3 Gamma = vec3 (1.0 / 2.2);
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final_Color = vec4 (pow (linear_Color, // Final color (after gamma correction).
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Gamma),
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surface_Color.a);
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}
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29
3-mid/opengl/assets/shader/lit_textured_x2.vert
Normal file
29
3-mid/opengl/assets/shader/lit_textured_x2.vert
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@@ -0,0 +1,29 @@
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#version 140
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uniform mat4 mvp_Transform;
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uniform vec3 Scale;
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in vec3 Site;
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in vec3 Normal;
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in vec2 Coords;
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in float Shine;
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out vec3 frag_Site;
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out vec3 frag_Normal;
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out vec2 frag_Coords;
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out float frag_Shine;
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void main()
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{
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// Pass some variables to the fragment shader.
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//
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frag_Site = Site;
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frag_Normal = Normal;
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frag_Coords = Coords;
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frag_Shine = Shine;
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// Apply all matrix transformations to 'Site'.
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//
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gl_Position = mvp_Transform * vec4 (Site * Scale, 1);
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}
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@@ -0,0 +1,406 @@
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with
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openGL.Buffer.general,
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openGL.Shader,
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openGL.Program.lit,
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openGL.Attribute,
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openGL.Variable.uniform,
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openGL.Texture,
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openGL.Palette,
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openGL.Tasks,
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openGL.Errors,
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GL.Binding,
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GL.lean,
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GL.Pointers,
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ada.Strings.fixed,
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Interfaces.C.Strings,
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System.storage_Elements;
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with ada.Text_IO; use ada.Text_IO;
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package body openGL.Geometry.lit_textured_x2
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is
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use GL.lean,
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GL.Pointers,
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Interfaces;
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-----------
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-- Globals
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--
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vertex_Shader : aliased Shader.item;
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fragment_Shader : aliased Shader.item;
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the_Program : openGL.Program.lit.view;
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white_Texture : openGL.Texture.Object;
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Name_1 : constant String := "Site";
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Name_2 : constant String := "Normal";
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Name_3 : constant String := "Coords";
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-- Name_4 : constant String := "Coords_2";
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Name_5 : constant String := "Shine";
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Attribute_1_Name : aliased C.char_array := C.to_C (Name_1);
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Attribute_2_Name : aliased C.char_array := C.to_C (Name_2);
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Attribute_3_Name : aliased C.char_array := C.to_C (Name_3);
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-- Attribute_4_Name : aliased C.char_array := C.to_C (Name_4);
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Attribute_5_Name : aliased C.char_array := C.to_C (Name_5);
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Attribute_1_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_1_Name'Access);
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Attribute_2_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_2_Name'Access);
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Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access);
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-- Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
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Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access);
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---------
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-- Forge
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--
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function new_Geometry return View
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is
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use System,
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System.storage_Elements;
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use type openGL.Program.lit.view;
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Self : constant View := new Geometry.lit_textured_x2.item;
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begin
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Tasks.check;
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if the_Program = null
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then -- Define the shaders and program.
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declare
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use Palette,
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Attribute.Forge;
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Sample : Vertex;
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Attribute_1 : Attribute.view;
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Attribute_2 : Attribute.view;
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Attribute_3 : Attribute.view;
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-- Attribute_4 : Attribute.view;
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Attribute_5 : Attribute.view;
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white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
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begin
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white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
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vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured_x2.vert");
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fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/lit_textured_x2.frag");
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the_Program := new openGL.Program.lit.item;
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the_Program.define ( vertex_Shader'Access,
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fragment_Shader'Access);
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the_Program.enable;
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Attribute_1 := new_Attribute (Name => Name_1,
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gl_Location => the_Program.attribute_Location (Name_1),
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Size => 3,
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data_Kind => attribute.GL_FLOAT,
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Stride => lit_textured_x2.Vertex'Size / 8,
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Offset => 0,
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Normalized => False);
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Attribute_2 := new_Attribute (Name => Name_2,
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gl_Location => the_Program.attribute_Location (Name_2),
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Size => 3,
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data_Kind => attribute.GL_FLOAT,
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Stride => lit_textured_x2.Vertex'Size / 8,
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Offset => Sample.Normal (1)'Address
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- Sample.Site (1)'Address,
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Normalized => False);
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Attribute_3 := new_Attribute (Name => Name_3,
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gl_Location => the_Program.attribute_Location (Name_3),
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Size => 2,
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data_Kind => attribute.GL_FLOAT,
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Stride => lit_textured_x2.Vertex'Size / 8,
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Offset => Sample.Coords.S'Address
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- Sample.Site (1)'Address,
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Normalized => False);
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-- Attribute_4 := new_Attribute (Name => Name_4,
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-- gl_Location => the_Program.attribute_Location (Name_4),
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-- Size => 2,
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|
-- data_Kind => attribute.GL_FLOAT,
|
||||||
|
-- Stride => lit_textured_x2.Vertex'Size / 8,
|
||||||
|
-- Offset => Sample.Coords_2.S'Address
|
||||||
|
-- - Sample.Site (1)'Address,
|
||||||
|
-- Normalized => False);
|
||||||
|
|
||||||
|
Attribute_5 := new_Attribute (Name => Name_5,
|
||||||
|
gl_Location => the_Program.attribute_Location (Name_5),
|
||||||
|
Size => 1,
|
||||||
|
data_Kind => attribute.GL_FLOAT,
|
||||||
|
Stride => lit_textured_x2.Vertex'Size / 8,
|
||||||
|
Offset => Sample.Shine 'Address
|
||||||
|
- Sample.Site (1)'Address,
|
||||||
|
Normalized => False);
|
||||||
|
|
||||||
|
the_Program.add (Attribute_1);
|
||||||
|
the_Program.add (Attribute_2);
|
||||||
|
the_Program.add (Attribute_3);
|
||||||
|
-- the_Program.add (Attribute_4);
|
||||||
|
the_Program.add (Attribute_5);
|
||||||
|
|
||||||
|
glBindAttribLocation (program => the_Program.gl_Program,
|
||||||
|
index => the_Program.Attribute (named => Name_1).gl_Location,
|
||||||
|
name => +Attribute_1_Name_ptr);
|
||||||
|
Errors.log;
|
||||||
|
|
||||||
|
glBindAttribLocation (program => the_Program.gl_Program,
|
||||||
|
index => the_Program.Attribute (named => Name_2).gl_Location,
|
||||||
|
name => +Attribute_2_Name_ptr);
|
||||||
|
Errors.log;
|
||||||
|
|
||||||
|
glBindAttribLocation (program => the_Program.gl_Program,
|
||||||
|
index => the_Program.Attribute (named => Name_3).gl_Location,
|
||||||
|
name => +Attribute_3_Name_ptr);
|
||||||
|
Errors.log;
|
||||||
|
|
||||||
|
-- glBindAttribLocation (program => the_Program.gl_Program,
|
||||||
|
-- index => the_Program.Attribute (named => Name_4).gl_Location,
|
||||||
|
-- name => +Attribute_4_Name_ptr);
|
||||||
|
-- Errors.log;
|
||||||
|
|
||||||
|
glBindAttribLocation (program => the_Program.gl_Program,
|
||||||
|
index => the_Program.Attribute (named => Name_5).gl_Location,
|
||||||
|
name => +Attribute_5_Name_ptr);
|
||||||
|
Errors.log;
|
||||||
|
end;
|
||||||
|
end if;
|
||||||
|
|
||||||
|
Self.Program_is (the_Program.all'Access);
|
||||||
|
return Self;
|
||||||
|
end new_Geometry;
|
||||||
|
|
||||||
|
|
||||||
|
----------
|
||||||
|
-- Vertex
|
||||||
|
--
|
||||||
|
|
||||||
|
function is_Transparent (Self : in Vertex_array) return Boolean -- TODO: Do these properly.
|
||||||
|
is
|
||||||
|
pragma Unreferenced (Self);
|
||||||
|
begin
|
||||||
|
return False;
|
||||||
|
end is_Transparent;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function is_Transparent (Self : in Vertex_large_array) return Boolean
|
||||||
|
is
|
||||||
|
pragma Unreferenced (Self);
|
||||||
|
begin
|
||||||
|
return False;
|
||||||
|
end is_Transparent;
|
||||||
|
|
||||||
|
|
||||||
|
--------------
|
||||||
|
-- Attributes
|
||||||
|
--
|
||||||
|
|
||||||
|
package openGL_Buffer_of_geometry_Vertices is new Buffer.general (base_Object => Buffer.array_Object,
|
||||||
|
Index => Index_t,
|
||||||
|
Element => Vertex,
|
||||||
|
Element_Array => Vertex_array);
|
||||||
|
|
||||||
|
package openGL_large_Buffer_of_geometry_Vertices is new Buffer.general (base_Object => Buffer.array_Object,
|
||||||
|
Index => long_Index_t,
|
||||||
|
Element => Vertex,
|
||||||
|
Element_Array => Vertex_large_array);
|
||||||
|
|
||||||
|
|
||||||
|
procedure Vertices_are (Self : in out Item; Now : in Vertex_array)
|
||||||
|
is
|
||||||
|
use openGL_Buffer_of_geometry_Vertices.Forge;
|
||||||
|
begin
|
||||||
|
Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (to_Buffer (Now,
|
||||||
|
usage => Buffer.static_Draw));
|
||||||
|
Self.is_Transparent := is_Transparent (Now);
|
||||||
|
|
||||||
|
-- Set the bounds.
|
||||||
|
--
|
||||||
|
declare
|
||||||
|
function get_Site (Index : in Index_t) return Vector_3
|
||||||
|
is (Now (Index).Site);
|
||||||
|
|
||||||
|
function bounding_Box is new get_Bounds (Index_t, get_Site);
|
||||||
|
begin
|
||||||
|
Self.Bounds_are (bounding_Box (Count => Now'Length));
|
||||||
|
end;
|
||||||
|
end Vertices_are;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
procedure Vertices_are (Self : in out Item; Now : in Vertex_large_array)
|
||||||
|
is
|
||||||
|
use openGL_large_Buffer_of_geometry_Vertices.Forge;
|
||||||
|
begin
|
||||||
|
Self.Vertices := new openGL_large_Buffer_of_geometry_Vertices.Object' (to_Buffer (Now,
|
||||||
|
usage => Buffer.static_Draw));
|
||||||
|
Self.is_Transparent := is_Transparent (Now);
|
||||||
|
|
||||||
|
-- Set the bounds.
|
||||||
|
--
|
||||||
|
declare
|
||||||
|
function get_Site (Index : in long_Index_t) return Vector_3
|
||||||
|
is (Now (Index).Site);
|
||||||
|
|
||||||
|
function bounding_Box is new get_Bounds (long_Index_t, get_Site);
|
||||||
|
begin
|
||||||
|
Self.Bounds_are (bounding_Box (Count => Now'Length));
|
||||||
|
end;
|
||||||
|
end Vertices_are;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure Indices_are (Self : in out Item; Now : in Indices;
|
||||||
|
for_Facia : in Positive)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
raise Error with "TODO";
|
||||||
|
end Indices_are;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in fade_Level)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
Self.Textures.Textures (Which).Fade := Now;
|
||||||
|
end Fade_is;
|
||||||
|
|
||||||
|
|
||||||
|
function Fade (Self : in Item; Which : texture_ID) return fade_Level
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return Self.Textures.Textures (Which).Fade;
|
||||||
|
end Fade;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
Texture_is (in_Set => Self.Textures,
|
||||||
|
Which => Which,
|
||||||
|
Now => Now);
|
||||||
|
end Texture_is;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return Texture (in_Set => Self.Textures,
|
||||||
|
Which => Which);
|
||||||
|
end Texture;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
Texture_is (in_Set => Self.Textures,
|
||||||
|
Now => Now);
|
||||||
|
end Texture_is;
|
||||||
|
|
||||||
|
overriding
|
||||||
|
function Texture (Self : in Item) return openGL.Texture.Object
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return Texture (in_Set => Self.Textures,
|
||||||
|
Which => 1);
|
||||||
|
end Texture;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure enable_Texture (Self : in Item)
|
||||||
|
is
|
||||||
|
-- check_is_OK : constant Boolean := openGL.Tasks.Check
|
||||||
|
-- with unreferenced;
|
||||||
|
|
||||||
|
begin
|
||||||
|
enable (Self.Textures, Self.Program);
|
||||||
|
|
||||||
|
-- Tasks.check;
|
||||||
|
|
||||||
|
-- for i in 1 .. Self.Textures.Count
|
||||||
|
-- loop
|
||||||
|
-- declare
|
||||||
|
-- use ada.Strings,
|
||||||
|
-- ada.Strings.fixed;
|
||||||
|
--
|
||||||
|
-- use type GL.GLint;
|
||||||
|
--
|
||||||
|
-- -- "bone_Matrices[" & Trim (Integer'Image (i - 1), Left) & "]");
|
||||||
|
--
|
||||||
|
-- type texture_Units is array (texture_Id) of GLenum;
|
||||||
|
-- all_texture_Units : constant texture_Units := (GL_TEXTURE0,
|
||||||
|
-- GL_TEXTURE1,
|
||||||
|
-- GL_TEXTURE2,
|
||||||
|
-- GL_TEXTURE3,
|
||||||
|
-- GL_TEXTURE4,
|
||||||
|
-- GL_TEXTURE5,
|
||||||
|
-- GL_TEXTURE6,
|
||||||
|
-- GL_TEXTURE7,
|
||||||
|
-- GL_TEXTURE8,
|
||||||
|
-- GL_TEXTURE9,
|
||||||
|
-- GL_TEXTURE10,
|
||||||
|
-- GL_TEXTURE11,
|
||||||
|
-- GL_TEXTURE12,
|
||||||
|
-- GL_TEXTURE13,
|
||||||
|
-- GL_TEXTURE14,
|
||||||
|
-- GL_TEXTURE15,
|
||||||
|
-- GL_TEXTURE16,
|
||||||
|
-- GL_TEXTURE17,
|
||||||
|
-- GL_TEXTURE18,
|
||||||
|
-- GL_TEXTURE19,
|
||||||
|
-- GL_TEXTURE20,
|
||||||
|
-- GL_TEXTURE21,
|
||||||
|
-- GL_TEXTURE22,
|
||||||
|
-- GL_TEXTURE23,
|
||||||
|
-- GL_TEXTURE24,
|
||||||
|
-- GL_TEXTURE25,
|
||||||
|
-- GL_TEXTURE26,
|
||||||
|
-- GL_TEXTURE27,
|
||||||
|
-- GL_TEXTURE28,
|
||||||
|
-- GL_TEXTURE29,
|
||||||
|
-- GL_TEXTURE30,
|
||||||
|
-- GL_TEXTURE31);
|
||||||
|
--
|
||||||
|
-- uniform_Name : aliased C.char_array := C.to_C ("Textures[" & Trim (Integer'Image (i - 1), Left) & "]");
|
||||||
|
-- uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
|
||||||
|
-- loc : constant GL.GLint := glGetUniformLocation (Self.Program.gl_Program, +uniform_Name_ptr);
|
||||||
|
-- begin
|
||||||
|
-- -- put_Line ("1-openGL.Program.lit.set_Uniforms:" & loc'Image);
|
||||||
|
--
|
||||||
|
-- glUniform1i (loc,
|
||||||
|
-- GLint (i) - 1);
|
||||||
|
--
|
||||||
|
-- glActiveTexture (all_texture_Units (texture_Id (i)));
|
||||||
|
-- glBindTexture (GL_TEXTURE_2D,
|
||||||
|
-- Self.Textures.Textures (texture_Id (i)).Object.Name);
|
||||||
|
-- end;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- declare
|
||||||
|
-- the_texture_count_Uniform : constant openGL.Variable.uniform.int := Self.Program.uniform_Variable ("texture_Count");
|
||||||
|
-- begin
|
||||||
|
-- the_texture_count_Uniform.Value_is (Self.Textures.Count);
|
||||||
|
-- end;
|
||||||
|
-- end loop;
|
||||||
|
|
||||||
|
end enable_Texture;
|
||||||
|
|
||||||
|
|
||||||
|
end openGL.Geometry.lit_textured_x2;
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
package openGL.Geometry.lit_textured_x2
|
||||||
|
--
|
||||||
|
-- Supports per-vertex site texture and lighting.
|
||||||
|
--
|
||||||
|
is
|
||||||
|
type Item is new openGL.Geometry.item with private;
|
||||||
|
type View is access all Item'Class;
|
||||||
|
|
||||||
|
|
||||||
|
function new_Geometry return View;
|
||||||
|
|
||||||
|
|
||||||
|
----------
|
||||||
|
-- Vertex
|
||||||
|
--
|
||||||
|
|
||||||
|
type Vertex is
|
||||||
|
record
|
||||||
|
Site : Vector_3;
|
||||||
|
Normal : Vector_3;
|
||||||
|
Coords : Coordinate_2D;
|
||||||
|
Shine : Real;
|
||||||
|
end record;
|
||||||
|
|
||||||
|
type Vertex_array is array ( Index_t range <>) of aliased Vertex;
|
||||||
|
type Vertex_large_array is array (long_Index_t range <>) of aliased Vertex;
|
||||||
|
|
||||||
|
|
||||||
|
--------------
|
||||||
|
-- Attributes
|
||||||
|
--
|
||||||
|
|
||||||
|
procedure Vertices_are (Self : in out Item; Now : in Vertex_array);
|
||||||
|
procedure Vertices_are (Self : in out Item; Now : in Vertex_large_array);
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure Indices_are (Self : in out Item; Now : in Indices;
|
||||||
|
for_Facia : in Positive);
|
||||||
|
|
||||||
|
procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in fade_Level);
|
||||||
|
function Fade (Self : in Item; Which : texture_ID) return fade_Level;
|
||||||
|
|
||||||
|
|
||||||
|
procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
|
||||||
|
function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object;
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||||
|
|
||||||
|
overriding
|
||||||
|
function Texture (Self : in Item) return openGL.Texture.Object;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private
|
||||||
|
|
||||||
|
type Item is new Geometry.item with
|
||||||
|
record
|
||||||
|
Textures : texture_Set;
|
||||||
|
end record;
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure enable_Texture (Self : in Item);
|
||||||
|
|
||||||
|
end openGL.Geometry.lit_textured_x2;
|
||||||
@@ -1,9 +1,19 @@
|
|||||||
with
|
with
|
||||||
openGL.Primitive.indexed,
|
openGL.Primitive.indexed,
|
||||||
openGL.Primitive.long_indexed,
|
openGL.Primitive.long_indexed,
|
||||||
|
openGL.Variable.uniform,
|
||||||
|
openGL.Tasks,
|
||||||
|
|
||||||
|
GL.Binding,
|
||||||
|
GL.lean,
|
||||||
|
GL.Pointers,
|
||||||
|
|
||||||
|
ada.Strings.fixed,
|
||||||
ada.unchecked_Deallocation,
|
ada.unchecked_Deallocation,
|
||||||
ada.unchecked_Conversion;
|
ada.unchecked_Conversion,
|
||||||
|
|
||||||
|
interfaces.C.Strings;
|
||||||
|
|
||||||
|
|
||||||
package body openGL.Geometry
|
package body openGL.Geometry
|
||||||
is
|
is
|
||||||
@@ -93,22 +103,103 @@ is
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
function Texture (Self : in Item'Class) return openGL.Texture.Object
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- procedure Texture_is (Self : in out Item'Class; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||||
|
-- is
|
||||||
|
-- begin
|
||||||
|
-- Self.Textures.Textures (Which) := (0.0, Now);
|
||||||
|
-- Self.is_Transparent := Self.is_Transparent
|
||||||
|
-- or Now .is_Transparent;
|
||||||
|
--
|
||||||
|
-- if Natural (Which) > Self.Textures.Count
|
||||||
|
-- then
|
||||||
|
-- Self.Textures.Count := Natural (Which);
|
||||||
|
-- end if;
|
||||||
|
-- end Texture_is;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- function Texture (Self : in Item'Class; Which : texture_ID) return openGL.Texture.Object
|
||||||
|
-- is
|
||||||
|
-- begin
|
||||||
|
-- return Self.Textures.Textures (Which).Object;
|
||||||
|
-- end Texture;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function Texture (Self : in Item) return openGL.Texture.Object
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
return Self.Texture;
|
raise program_Error with "Geometry has no texture.";
|
||||||
|
return openGL.Texture.null_Object;
|
||||||
end Texture;
|
end Texture;
|
||||||
|
|
||||||
|
|
||||||
procedure Texture_is (Self : in out Item'Class; Now : in openGL.Texture.Object)
|
-- procedure Texture_is (Self : in out Item'Class; Now : in openGL.Texture.Object)
|
||||||
|
-- is
|
||||||
|
-- begin
|
||||||
|
-- Self.Textures.Textures (1).Object := Now;
|
||||||
|
-- Self.is_Transparent := Self.is_Transparent
|
||||||
|
-- or Now .is_Transparent;
|
||||||
|
--
|
||||||
|
-- if Self.Textures.Count = 0
|
||||||
|
-- then
|
||||||
|
-- Self.Textures.Count := 1;
|
||||||
|
-- end if;
|
||||||
|
-- end Texture_is;
|
||||||
|
--
|
||||||
|
|
||||||
|
|
||||||
|
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
Self.Texture := Now;
|
in_Set.Textures (Which) := (0.0, Now);
|
||||||
Self.is_Transparent := Self.is_Transparent
|
in_Set.is_Transparent := in_Set.is_Transparent
|
||||||
or Now .is_Transparent;
|
or Now .is_Transparent;
|
||||||
|
|
||||||
|
if Natural (Which) > in_Set.Count
|
||||||
|
then
|
||||||
|
in_Set.Count := Natural (Which);
|
||||||
|
end if;
|
||||||
end Texture_is;
|
end Texture_is;
|
||||||
|
|
||||||
|
|
||||||
|
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return in_Set.Textures (Which).Object;
|
||||||
|
end Texture;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function Texture (in_Set : in texture_Set) return openGL.Texture.Object
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return in_Set.Textures (1).Object;
|
||||||
|
end Texture;
|
||||||
|
|
||||||
|
|
||||||
|
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
in_Set.Textures (1).Object := Now;
|
||||||
|
in_Set.is_Transparent := in_Set.is_Transparent
|
||||||
|
or Now .is_Transparent;
|
||||||
|
|
||||||
|
if in_Set.Count = 0
|
||||||
|
then
|
||||||
|
in_Set.Count := 1;
|
||||||
|
end if;
|
||||||
|
end Texture_is;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
|
procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
|
||||||
is
|
is
|
||||||
@@ -143,8 +234,12 @@ is
|
|||||||
function is_Transparent (Self : in Item) return Boolean
|
function is_Transparent (Self : in Item) return Boolean
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
return Self.is_Transparent
|
return Self.is_Transparent;
|
||||||
or Self.Texture.is_Transparent;
|
-- or Self.Textures.Textures (1).Object.is_Transparent
|
||||||
|
-- or Self.Textures.Textures (2).Object.is_Transparent; -- TODO: Loop over all textures.
|
||||||
|
-- -- return Self.is_Transparent
|
||||||
|
-- -- or Self.Texture_1.is_Transparent
|
||||||
|
-- -- or Self.Texture_2.is_Transparent;
|
||||||
end is_Transparent;
|
end is_Transparent;
|
||||||
|
|
||||||
|
|
||||||
@@ -465,6 +560,110 @@ is
|
|||||||
end Normals_of;
|
end Normals_of;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- Textures
|
||||||
|
--
|
||||||
|
|
||||||
|
procedure enable (the_Textures : in texture_Set;
|
||||||
|
Program : in openGL.Program.view)
|
||||||
|
is
|
||||||
|
use GL,
|
||||||
|
GL.Binding,
|
||||||
|
openGL.Texture;
|
||||||
|
|
||||||
|
-- check_is_OK : constant Boolean := openGL.Tasks.Check
|
||||||
|
-- with unreferenced;
|
||||||
|
|
||||||
|
begin
|
||||||
|
Tasks.check;
|
||||||
|
|
||||||
|
for i in 1 .. the_Textures.Count
|
||||||
|
loop
|
||||||
|
declare
|
||||||
|
use GL.lean,
|
||||||
|
GL.Pointers,
|
||||||
|
ada.Strings,
|
||||||
|
ada.Strings.fixed,
|
||||||
|
Interfaces;
|
||||||
|
|
||||||
|
use type GL.GLint;
|
||||||
|
|
||||||
|
type texture_Units is array (texture_Id) of GLenum;
|
||||||
|
|
||||||
|
all_texture_Units : constant texture_Units := (GL_TEXTURE0,
|
||||||
|
GL_TEXTURE1,
|
||||||
|
GL_TEXTURE2,
|
||||||
|
GL_TEXTURE3,
|
||||||
|
GL_TEXTURE4,
|
||||||
|
GL_TEXTURE5,
|
||||||
|
GL_TEXTURE6,
|
||||||
|
GL_TEXTURE7,
|
||||||
|
GL_TEXTURE8,
|
||||||
|
GL_TEXTURE9,
|
||||||
|
GL_TEXTURE10,
|
||||||
|
GL_TEXTURE11,
|
||||||
|
GL_TEXTURE12,
|
||||||
|
GL_TEXTURE13,
|
||||||
|
GL_TEXTURE14,
|
||||||
|
GL_TEXTURE15,
|
||||||
|
GL_TEXTURE16,
|
||||||
|
GL_TEXTURE17,
|
||||||
|
GL_TEXTURE18,
|
||||||
|
GL_TEXTURE19,
|
||||||
|
GL_TEXTURE20,
|
||||||
|
GL_TEXTURE21,
|
||||||
|
GL_TEXTURE22,
|
||||||
|
GL_TEXTURE23,
|
||||||
|
GL_TEXTURE24,
|
||||||
|
GL_TEXTURE25,
|
||||||
|
GL_TEXTURE26,
|
||||||
|
GL_TEXTURE27,
|
||||||
|
GL_TEXTURE28,
|
||||||
|
GL_TEXTURE29,
|
||||||
|
GL_TEXTURE30,
|
||||||
|
GL_TEXTURE31);
|
||||||
|
|
||||||
|
uniform_Name : aliased C.char_array := C.to_C ("Textures[" & Trim (Natural'Image (i - 1), Left) & "]");
|
||||||
|
uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
|
||||||
|
loc : constant GL.GLint := glGetUniformLocation (Program.gl_Program, +uniform_Name_ptr);
|
||||||
|
Id : constant texture_Id := texture_Id (i);
|
||||||
|
begin
|
||||||
|
-- put_Line ("1-openGL.Program.lit.set_Uniforms:" & loc'Image);
|
||||||
|
|
||||||
|
glUniform1i (loc,
|
||||||
|
GLint (i) - 1);
|
||||||
|
|
||||||
|
glActiveTexture (all_texture_Units (Id));
|
||||||
|
glBindTexture (GL_TEXTURE_2D,
|
||||||
|
the_Textures.Textures (Id).Object.Name);
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
declare
|
||||||
|
use ada.Strings,
|
||||||
|
ada.Strings.fixed;
|
||||||
|
|
||||||
|
uniform_Name : constant String := "Fade[" & Trim (Natural'Image (i - 1), Left) & "]";
|
||||||
|
Uniform : constant openGL.Variable.uniform.float := Program.uniform_Variable (uniform_Name);
|
||||||
|
begin
|
||||||
|
Uniform.Value_is (Real (the_Textures.Textures (texture_Id (i)).Fade));
|
||||||
|
end;
|
||||||
|
end loop;
|
||||||
|
|
||||||
|
|
||||||
|
declare
|
||||||
|
the_texture_count_Uniform : constant openGL.Variable.uniform.int := Program.uniform_Variable ("texture_Count");
|
||||||
|
begin
|
||||||
|
the_texture_count_Uniform.Value_is (the_Textures.Count);
|
||||||
|
end;
|
||||||
|
end enable;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
---------
|
---------
|
||||||
-- Bounds
|
-- Bounds
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -39,8 +39,53 @@ is
|
|||||||
procedure Label_is (Self : in out Item'Class; Now : in String);
|
procedure Label_is (Self : in out Item'Class; Now : in String);
|
||||||
function Label (Self : in Item'Class) return String;
|
function Label (Self : in Item'Class) return String;
|
||||||
|
|
||||||
procedure Texture_is (Self : in out Item'Class; Now : in Texture.Object);
|
|
||||||
function Texture (Self : in Item'Class) return Texture.Object;
|
|
||||||
|
max_Textures : constant := 32;
|
||||||
|
|
||||||
|
type texture_Id is range 1 .. max_Textures;
|
||||||
|
|
||||||
|
|
||||||
|
-- procedure Texture_is (Self : in out Item'Class; Which : texture_ID; Now : in Texture.Object);
|
||||||
|
-- function Texture (Self : in Item'Class; Which : texture_ID) return Texture.Object;
|
||||||
|
--
|
||||||
|
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
|
||||||
|
function Texture (Self : in Item) return openGL.Texture.Object;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- *************************************************************************
|
||||||
|
-- TODO: Move all texture code to a new 'openGL.Geometry.texturing' package.
|
||||||
|
|
||||||
|
type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
|
||||||
|
|
||||||
|
type fadeable_Texture is
|
||||||
|
record
|
||||||
|
Fade : fade_Level := 0.0;
|
||||||
|
Object : openGL.Texture.Object := openGL.Texture.null_Object;
|
||||||
|
end record;
|
||||||
|
|
||||||
|
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
|
||||||
|
|
||||||
|
type texture_Set is
|
||||||
|
record
|
||||||
|
Textures : fadeable_Textures;
|
||||||
|
Count : Natural := 0;
|
||||||
|
is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
|
||||||
|
end record;
|
||||||
|
|
||||||
|
procedure enable (the_Textures : in texture_Set;
|
||||||
|
Program : in openGL.Program.view);
|
||||||
|
|
||||||
|
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
|
||||||
|
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object;
|
||||||
|
|
||||||
|
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object);
|
||||||
|
function Texture (in_Set : in texture_Set) return openGL.Texture.Object;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
|
procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
|
||||||
function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space.
|
function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space.
|
||||||
@@ -84,11 +129,14 @@ is
|
|||||||
private
|
private
|
||||||
use ada.Strings.unbounded;
|
use ada.Strings.unbounded;
|
||||||
|
|
||||||
|
type Textures is array (texture_Id) of openGL.Texture.Object;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
type Item is abstract tagged limited
|
type Item is abstract tagged limited
|
||||||
record
|
record
|
||||||
Label : unbounded_String;
|
Label : unbounded_String;
|
||||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object;
|
|
||||||
|
|
||||||
Program : openGL.Program.view;
|
Program : openGL.Program.view;
|
||||||
Vertices : Buffer.view;
|
Vertices : Buffer.view;
|
||||||
|
|
||||||
@@ -100,6 +148,7 @@ private
|
|||||||
end record;
|
end record;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
generic
|
generic
|
||||||
type any_Index_t is range <>;
|
type any_Index_t is range <>;
|
||||||
with function get_Site (Index : in any_Index_t) return Vector_3;
|
with function get_Site (Index : in any_Index_t) return Vector_3;
|
||||||
|
|||||||
@@ -0,0 +1,123 @@
|
|||||||
|
with
|
||||||
|
openGL.Geometry.lit_textured_x2,
|
||||||
|
openGL.Primitive.indexed;
|
||||||
|
|
||||||
|
|
||||||
|
package body openGL.Model.hexagon.lit_textured_x2
|
||||||
|
is
|
||||||
|
---------
|
||||||
|
--- Forge
|
||||||
|
--
|
||||||
|
|
||||||
|
function new_Hexagon (Radius : in Real;
|
||||||
|
Face : in lit_textured_x2.Face) return View
|
||||||
|
is
|
||||||
|
Self : constant View := new Item;
|
||||||
|
begin
|
||||||
|
Self.Radius := Radius;
|
||||||
|
Self.Face := Face;
|
||||||
|
|
||||||
|
return Self;
|
||||||
|
end new_Hexagon;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--------------
|
||||||
|
--- Attributes
|
||||||
|
--
|
||||||
|
|
||||||
|
procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
Self.Face.Texture_1 := Now;
|
||||||
|
end Texture_1_is;
|
||||||
|
|
||||||
|
|
||||||
|
procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
Self.Face.Texture_2 := Now;
|
||||||
|
end Texture_2_is;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||||
|
Fonts : in Font.font_id_Map_of_font) return Geometry.views
|
||||||
|
is
|
||||||
|
pragma unreferenced (Fonts);
|
||||||
|
|
||||||
|
use Geometry.lit_textured_x2,
|
||||||
|
Texture;
|
||||||
|
|
||||||
|
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
|
||||||
|
the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
|
||||||
|
|
||||||
|
|
||||||
|
function new_Face (Vertices : in geometry.lit_textured_x2.Vertex_array) return Geometry.lit_textured_x2.view
|
||||||
|
is
|
||||||
|
use Primitive;
|
||||||
|
|
||||||
|
the_Geometry : constant Geometry.lit_textured_x2.view
|
||||||
|
:= Geometry.lit_textured_x2.new_Geometry;
|
||||||
|
|
||||||
|
the_Primitive : constant Primitive.indexed.view
|
||||||
|
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
|
||||||
|
begin
|
||||||
|
the_Geometry.Vertices_are (Vertices);
|
||||||
|
the_Geometry.add (Primitive.view (the_Primitive));
|
||||||
|
|
||||||
|
|
||||||
|
if Self.Face.Texture_1 /= null_Asset
|
||||||
|
then
|
||||||
|
the_Geometry.Texture_is (Textures.fetch (Self.Face.Texture_1));
|
||||||
|
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
||||||
|
the_Geometry.Fade_is (which => 1,
|
||||||
|
now => Self.Face.Fade_1);
|
||||||
|
else
|
||||||
|
raise Program_Error;
|
||||||
|
end if;
|
||||||
|
|
||||||
|
if Self.Face.Texture_2 /= null_Asset
|
||||||
|
then
|
||||||
|
the_Geometry.Texture_is (which => 2,
|
||||||
|
Now => Textures.fetch (Self.Face.Texture_2));
|
||||||
|
|
||||||
|
-- the_Geometry.Texture_2_is (Which => 2, Now => Textures.fetch (Self.Face.Texture_2));
|
||||||
|
-- the_Geometry.is_Transparent (now => the_Geometry.Texture_2.is_Transparent);
|
||||||
|
the_Geometry.Fade_is (which => 2,
|
||||||
|
now => Self.Face.Fade_2);
|
||||||
|
end if;
|
||||||
|
|
||||||
|
|
||||||
|
return the_Geometry;
|
||||||
|
end new_Face;
|
||||||
|
|
||||||
|
|
||||||
|
upper_Face : Geometry.lit_textured_x2.view;
|
||||||
|
|
||||||
|
begin
|
||||||
|
-- Upper Face
|
||||||
|
--
|
||||||
|
declare
|
||||||
|
the_Vertices : constant Geometry.lit_textured_x2.Vertex_array
|
||||||
|
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
|
||||||
|
|
||||||
|
2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
|
||||||
|
3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
|
||||||
|
4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
|
||||||
|
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
|
||||||
|
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
|
||||||
|
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
|
||||||
|
begin
|
||||||
|
upper_Face := new_Face (Vertices => the_Vertices);
|
||||||
|
end;
|
||||||
|
|
||||||
|
return (1 => upper_Face.all'Access);
|
||||||
|
end to_GL_Geometries;
|
||||||
|
|
||||||
|
|
||||||
|
end openGL.Model.hexagon.lit_textured_x2;
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
with
|
||||||
|
openGL.Geometry,
|
||||||
|
openGL.Texture;
|
||||||
|
|
||||||
|
|
||||||
|
package openGL.Model.hexagon.lit_textured_x2
|
||||||
|
--
|
||||||
|
-- Models a lit, colored and textured hexagon.
|
||||||
|
--
|
||||||
|
is
|
||||||
|
type Item is new Model.item with private;
|
||||||
|
type View is access all Item'Class;
|
||||||
|
|
||||||
|
type Face is
|
||||||
|
record
|
||||||
|
Texture_1 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
|
||||||
|
Texture_2 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
|
||||||
|
Fade_1 : openGL.Geometry.fade_Level := 0.5;
|
||||||
|
Fade_2 : openGL.Geometry.fade_Level := 0.5;
|
||||||
|
end record;
|
||||||
|
|
||||||
|
|
||||||
|
---------
|
||||||
|
--- Forge
|
||||||
|
--
|
||||||
|
|
||||||
|
function new_Hexagon (Radius : in Real;
|
||||||
|
Face : in lit_textured_x2.Face) return View;
|
||||||
|
|
||||||
|
|
||||||
|
--------------
|
||||||
|
--- Attributes
|
||||||
|
--
|
||||||
|
|
||||||
|
procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name);
|
||||||
|
procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name);
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||||
|
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||||
|
|
||||||
|
|
||||||
|
private
|
||||||
|
|
||||||
|
type Item is new Model.hexagon.item with
|
||||||
|
record
|
||||||
|
Face : lit_textured_x2.Face;
|
||||||
|
end record;
|
||||||
|
|
||||||
|
end openGL.Model.hexagon.lit_textured_x2;
|
||||||
@@ -1,6 +1,12 @@
|
|||||||
with
|
with
|
||||||
openGL.Conversions,
|
openGL.Conversions,
|
||||||
ada.Strings.fixed;
|
GL.lean,
|
||||||
|
GL.Binding,
|
||||||
|
GL.Pointers,
|
||||||
|
ada.Strings.fixed,
|
||||||
|
Interfaces.C.Strings;
|
||||||
|
|
||||||
|
with ada.text_io; use ada.text_io;
|
||||||
|
|
||||||
|
|
||||||
package body openGL.Program.lit
|
package body openGL.Program.lit
|
||||||
@@ -93,6 +99,45 @@ is
|
|||||||
cone_direction_Uniform .Value_is ( Light.cone_Direction);
|
cone_direction_Uniform .Value_is ( Light.cone_Direction);
|
||||||
end;
|
end;
|
||||||
end loop;
|
end loop;
|
||||||
|
|
||||||
|
|
||||||
|
-- declare
|
||||||
|
-- use GL,
|
||||||
|
-- GL.lean,
|
||||||
|
-- GL.Binding,
|
||||||
|
-- GL.Pointers,
|
||||||
|
-- Interfaces;
|
||||||
|
--
|
||||||
|
-- uniform_Name : aliased C.char_array := C.to_C ("Texture_1[0]");
|
||||||
|
-- uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
|
||||||
|
-- loc : GL.GLint := glGetUniformLocation (Self.gl_Program, +uniform_Name_ptr);
|
||||||
|
-- begin
|
||||||
|
-- put_Line ("1-openGL.Program.lit.set_Uniforms:" & loc'Image);
|
||||||
|
--
|
||||||
|
-- glUniform1i (loc, 0);
|
||||||
|
-- glActiveTexture (GL_TEXTURE0);
|
||||||
|
-- glBindTexture (GL_TEXTURE_2D, 4);
|
||||||
|
-- end;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- declare
|
||||||
|
-- use GL,
|
||||||
|
-- GL.lean,
|
||||||
|
-- GL.Binding,
|
||||||
|
-- GL.Pointers,
|
||||||
|
-- Interfaces;
|
||||||
|
--
|
||||||
|
-- uniform_Name : aliased C.char_array := C.to_C ("Texture_1[1]");
|
||||||
|
-- uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
|
||||||
|
-- loc : GL.GLint := glGetUniformLocation (Self.gl_Program, +uniform_Name_ptr);
|
||||||
|
-- begin
|
||||||
|
-- put_Line ("2-openGL.Program.lit.set_Uniforms:" & loc'Image);
|
||||||
|
--
|
||||||
|
-- glUniform1i (loc, 1);
|
||||||
|
-- glActiveTexture (GL_TEXTURE1);
|
||||||
|
-- glBindTexture (GL_TEXTURE_2D, 5);
|
||||||
|
-- end;
|
||||||
|
|
||||||
end set_Uniforms;
|
end set_Uniforms;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user