bullet.space: Add debug info for b3d_Space_cast_Ray.
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@@ -127,6 +127,8 @@ b3d_Space_cast_Ray (Space* Self, Vector_3* From,
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btVector3 rayTo = to_btVector3 (To);
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btCollisionWorld::ClosestRayResultCallback rayCallback (rayFrom, rayTo);
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// printf ("bullet-space ~ object count: %d\n", Self->dynamicsWorld->getNumCollisionObjects());
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Self->dynamicsWorld->rayTest (rayFrom, rayTo,
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rayCallback);
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