Cosmetics.
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@@ -24,6 +24,7 @@ is
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Interfaces,
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System;
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-----------
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-- Globals
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--
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@@ -15,11 +15,6 @@ is
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type Face is
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record
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texture_Details : texture_Set.Details;
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-- Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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-- Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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-- texture_Count : Natural := 0;
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-- texture_Applies : texture_Set.texture_Apply_array := [others => True];
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-- Animation : texture_Set.Animation_view;
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end record;
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@@ -20,27 +20,9 @@ is
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type Face is
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record
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texture_Details : texture_Set.Details;
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-- Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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-- Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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-- texture_Count : Natural := 0;
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-- texture_Tiling : openGL.Real := 1.0; -- The number of times the texture should be wrapped.
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-- texture_Applies : texture_Set.texture_Apply_array := [others => True];
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-- Animation : texture_Set.Animation_view;
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end record;
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-- type Face is
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-- record
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-- Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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-- Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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-- texture_Count : Natural := 0;
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-- texture_Applies : texture_Set.texture_Apply_array := [others => True];
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-- Animation : texture_Set.Animation_view;
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-- end record;
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---------
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--- Forge
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--
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@@ -62,17 +62,6 @@ is
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-----------
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--- Details
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--
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--
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-- type Details is
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-- record
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-- Fades : fade_Levels (texture_Id) := [others => 0.0];
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-- Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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-- texture_Count : Natural := 0;
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-- texture_Tiling : Real := 1.0; -- The number of times the texture should be wrapped.
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-- texture_Applies : texture_Apply_array := [others => True];
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-- Animation : Animation_view;
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-- end record;
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--
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function to_Details (texture_Assets : in asset_Names;
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Animation : in Animation_view := null) return Details
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@@ -45,8 +45,6 @@ is
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Fade : fade_Level := 0.0;
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Object : openGL.Texture.Object := openGL.Texture.null_Object;
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Applied : Boolean := True; -- Whether this texture is painted on or not.
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-- texture_Uniform : openGL.Variable.uniform.sampler2D;
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-- fade_Uniform : openGL.Variable.uniform.float;
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end record;
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type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
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