opengl.texture.coordinates: Add simple function to compute texture coordinates from a set of vertices.
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@@ -1,6 +1,59 @@
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package body openGL.Texture.Coordinates
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package body openGL.Texture.Coordinates
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is
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is
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function to_Coordinates (the_Vertices : in Vector_2_array) return Coordinates_2D
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is
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Centroid : Vector_2 := (0.0, 0.0);
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Min : Vector_2 := (Real'Last, Real'Last);
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Max : Vector_2 := (Real'First, Real'First);
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Coords : Vector_2;
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Result : Coordinates_2D (1 .. the_Vertices'Length);
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begin
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--- Calculate the centroid and min/max of x and y.
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--
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for i in the_Vertices'Range
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loop
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Centroid := Centroid + the_Vertices (i);
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Min (1) := Real'Min (Min (1),
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the_Vertices (i) (1));
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Min (2) := Real'Min (Min (2),
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the_Vertices (i) (2));
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Max (1) := Real'Max (Max (1),
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the_Vertices (i) (1));
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Max (2) := Real'Max (Max (2),
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the_Vertices (i) (2));
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end loop;
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Centroid := Centroid / Real (the_Vertices'Length);
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declare
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half_Width : constant Real := (Max (1) - Min (1)) / 2.0;
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half_Height : constant Real := (Max (2) - Min (2)) / 2.0;
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begin
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for i in the_Vertices'Range
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loop
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Coords := the_Vertices (i) - Centroid; -- The centroid is now the origin.
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Coords (1) := Coords (1) / half_Width;
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Coords (2) := Coords (2) / half_Height; -- The coords are now in range -1.0 .. 1.0.
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Coords (1) := (Coords (1) + 1.0) / 2.0;
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Coords (2) := (Coords (2) + 1.0) / 2.0; -- The coords are now in range 0.0 .. 1.0.
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Result (Index_t (i)) := (Coords (1), Coords (2));
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end loop;
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end;
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return Result;
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end to_Coordinates;
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overriding
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overriding
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function to_Coordinates (Self : in xz_Generator; the_Vertices : access Sites) return Coordinates_2D
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function to_Coordinates (Self : in xz_Generator; the_Vertices : access Sites) return Coordinates_2D
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is
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is
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@@ -8,6 +8,15 @@ is
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--- 2D
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--- 2D
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--
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--
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function to_Coordinates (the_Vertices : in Vector_2_array) return Coordinates_2D;
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--
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-- Maps the vertices to texture coordinates.
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--- Generator
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--
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type coordinate_Generator is abstract tagged null record;
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type coordinate_Generator is abstract tagged null record;
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function to_Coordinates (Self : in coordinate_Generator; the_Vertices : access Sites) return Coordinates_2D
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function to_Coordinates (Self : in coordinate_Generator; the_Vertices : access Sites) return Coordinates_2D
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@@ -50,4 +59,7 @@ is
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function to_Coordinates (Self : in mercator_Generator; the_Vertices : access Sites) return Coordinates_2D;
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function to_Coordinates (Self : in mercator_Generator; the_Vertices : access Sites) return Coordinates_2D;
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end openGL.Texture.Coordinates;
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end openGL.Texture.Coordinates;
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